Dungeon Crawl Stone Soup version 0.33-a0-1060-g22bb8dc075 (webtiles) character file. Game seed: 4175671430507683145 67 sadalin the Conjurer (level 4, 16/30 HPs) Began as a Demonspawn Conjurer on Mar 7, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:32 (1495 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1495, Time: 00:01:33 Health: 16/30 AC: 2 Str: 7 XL: 4 Next: 0% Magic: 6/10 EV: 11 Int: 20 God: Gold: 69 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . h - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: quite poisoned (16 -> 10) A: powered by pain 1, weakness stinger 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} e - a scroll of teleportation {unknown} g - 2 scrolls of enchant armour {unknown} i - 3 scrolls of poison {unknown} j - a scroll of blinking {unknown} l - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of curing {unknown} f - a potion of cancellation {unknown} k - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 19% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 36% 3 Teleport Other Tloc 4% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You have a tail ending in a sharp stinger. Message History You start resting. An adder comes into view. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the adder. The adder is heavily wounded. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You climb downwards. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You feel very sick. The adder bites you. The searing ray hits the adder! You kill the adder! You feel sick. Your Spellcasting skill increases to level 4! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...#.. #...†# ##. .....##... ##......... ........#. #......... ...###.......). ?....†.@....# ######......... ........... ###[.###)#.. ...# ).. ##... #. ...# ..=. There were no monsters in sight! Vanquished Creatures Natasha (D:2) An adder (D:2) A ball python (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins 4 hobgoblins (D:1) A quokka (D:1) 4 bats 3 frilled lizards 5 kobolds 5 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 254 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 254 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 257 | D:1 | Learned a level 2 spell: Searing Ray 1299 | D:2 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1299 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1301 | D:2 | Noticed Natasha 1349 | D:2 | Killed Natasha 1495 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1495 | D:2 | Reached XP level 4. HP: 16/30 MP: 6/10 1495 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, chequers_serial_rivers_large_b, nicolae_houndstooth_variations D:2: layout_rooms, uniq_sigmund, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | 4 | || 4 Tailslap | 2 | || 2 Cast: Magic Dart | 55 | || 55 Searing Ray | 2 | || 2 Armour: Robe | 9 | || 9 Dodge: Dodged | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1523 | 1476 | 47 | 403 | 920 | 2 | 761.5 | Dungeon | 1523 | 1476 | 47 | 403 | 920 | 2 | 761.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1428 daAuts D:2: 95 daAuts