Dungeon Crawl Stone Soup version 0.33-a0-1026-g9f28e2c356 (webtiles) character file. Game seed: 1218833977289416802 68 sadalin the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Mar 1, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:00 (1684 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1684, Time: 00:02:01 Health: 30/30 AC: 2 Str: 8 XL: 4 Next: 1% Magic: 7/10 EV: 11 Int: 20 God: Gold: 60 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: thin skeletal structure 1, demonic magic 1, weakness stinger 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of fire Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of fog {unknown} f - a scroll of poison {unknown} g - a scroll of revelation {unknown} Potions b - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Spells you cast may paralyse adjacent enemies. You have a small tail. Message History The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Magic restored. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. A frilled lizard comes into view. Found a leather armour. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. An adder is nearby! The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. You kill the adder! Your Spellcasting skill increases to level 4! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an adder corpse. You now have 60 gold pieces (gained 5). Found a stone staircase leading up. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is almost dead. The magic dart hits the goblin. You kill the goblin! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####...^. .)....... ...#..... ........# ......+ .. . ....#### ... ..####.....+.... ..............@####.... ......................< #.................#.... ..#........####+#......# ..#........#...........# .......................# .......................# ..#........†...........# ..#.##....##............. There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms 6 goblins 7 hobgoblins 2 jackals (D:1) A quokka (D:1) 3 bats 4 frilled lizards A kobold (D:1) 6 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 333 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 333 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 336 | D:1 | Learned a level 2 spell: Searing Ray 1127 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 1127 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1684 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1684 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/10 1684 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_basic, minmay_circle_x, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 68 | || 68 Searing Ray | 1 | || 1 Armour: Robe | 20 | || 20 Dodge: Dodged | 29 | || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1684 | 1658 | 26 | 284 | 1165 | 2 | 842.0 | Dungeon | 1684 | 1658 | 26 | 284 | 1165 | 2 | 842.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1330 daAuts D:2: 354 daAuts