Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 1927764915190509369 68 sadalin the Conjurer (level 4, 18/30 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:43 (1670 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1670, Time: 00:02:44 Health: 18/30 AC: 2 Str: 8 XL: 4 Next: 1% Magic: 0/10 EV: 13 Int: 20 God: Gold: 46 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: repulsion field 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a +4 ring of slaying (worn) Scrolls e - a scroll of identify {unknown} g - 2 scrolls of teleportation {unknown} i - a scroll of immolation {unknown} Potions b - a potion of magic c - 2 potions of cancellation {unknown} d - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 13% 1 Confusing Touch Hex 4% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are surrounded by a mild repulsion field. (EV +2) A weak demonic guardian rushes to your aid. Message History The endoplasm quivers. You hear a shout! A kobold comes into view. It is wielding a +2 dagger of speed. The searing ray hits the adder. The adder is severely wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! A bat comes into view. The adder barely misses you. The rat twitches its whiskers. The searing ray misses the adder. The searing ray hits the rat! You kill the rat! The adder bites you. x2 Unknown command. The searing ray misses the adder. The searing ray hits the bat. You kill the bat! The searing ray hits the kobold. The kobold is moderately wounded. The searing ray hits the endoplasm. You kill the endoplasm! You finish channelling your searing ray. The adder bites you. The kobold completely misses you. The adder bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the adder! You kill the adder! The searing ray misses the kobold. (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! The searing ray hits the kobold. You kill the kobold! The searing ray hits the kobold. You kill the kobold! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #................'.. ####.............### #...............# #........#......# #........#......# . #........#.......+. #........#......##. ######.....##...... #. ##...)@.....# #...)#####..# #.....# ...# #..#..K# .#.# #..##..$. .+ #.. #$.?# # ## .$..# .#...# ###... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) An orc (D:2) 3 ball pythons 5 bats A bat zombie (D:2) 9 endoplasms A giant cockroach (D:1) 3 goblins 5 hobgoblins 4 jackals (D:2) 2 quokkas (D:1) 2 frilled lizards (D:1) 5 kobolds 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 222 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 225 | D:1 | Learned a level 2 spell: Searing Ray 1030 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1670 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1670 | D:2 | Reached XP level 4. HP: 18/30 MP: 0/10 1670 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_loops_ring D:2: layout_basic, chequers_ecumenical_altar_lobes, serial_undead, serial_undead_c, serial_undead_c, serial_undead_e, serial_undead_c, minmay_circle_x Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | || 82 Searing Ray | 3 | || 3 Armour: Robe | 12 | || 12 Dodge: Dodged | 12 | || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1669 | 1654 | 15 | 594 | 861 | 2 | 834.5 | Dungeon | 1669 | 1654 | 15 | 594 | 861 | 2 | 834.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1213 daAuts D:2: 455 daAuts