Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 12937111087997000684 37 sadalin the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:27 (1170 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1170, Time: 00:01:28 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 23% Magic: 0/8 EV: 11 Int: 20 God: Gold: 59 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: powered by death 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of revelation {unknown} g - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic c - 2 potions of invisibility {unknown} d - a potion of heal wounds {unknown} f - a potion of curing {unknown} i - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Spells you cast may paralyse adjacent enemies. Message History The hobgoblin shouts! Natasha hisses angrily. Natasha mumbles some strange words. You feel troubled. Natasha mewls in sadness. Natasha mumbles some strange words. Natasha mumbles some strange words. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (72% to hit) You focus your ray upon Natasha. The searing ray hits the cerulean imp but does no damage. The searing ray hits Natasha! Natasha is severely wounded. (Press . to maintain the ray.) Natasha casts a spell. The searing ray hits the cerulean imp! The cerulean imp is heavily wounded. The searing ray hits Natasha but does no damage. Natasha is severely wounded. The cerulean imp barely misses you. The searing ray hits the cerulean imp. You kill the cerulean imp! The cerulean imp disappears in a puff of smoke! The searing ray misses Natasha. The searing ray hits the cerulean imp. The cerulean imp is moderately wounded. The searing ray hits Natasha. You kill Natasha! Natasha screams in pain as she dies! The cerulean imp disappears in a puff of smoke! You finish channelling your searing ray. Your Spellcasting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .## .. ############ .# #...h5.....####.## #g########........ #ยง# ######.#. #.# .# #@# .. #.# h## #.# .# #.# .# #.# .# #.# #.. ##. You could see a hobgoblin. Vanquished Creatures Natasha (D:2) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 711 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 711 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 714 | D:1 | Learned a level 2 spell: Searing Ray 1078 | D:2 | Noticed Sigmund 1149 | D:2 | Noticed Natasha 1169 | D:2 | Killed Natasha 1170 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1170 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/8 1170 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic D:2: layout_loops_ring, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1173 | 1113 | 60 | 116 | 794 | 2 | 586.5 | Dungeon | 1173 | 1113 | 60 | 116 | 794 | 2 | 586.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1132 daAuts D:2: 40 daAuts