sadalin Level 1 of the Dungeon (1, 23, D:1) 4 stones (3, -16, D:1) a +0 leather armour (7, 22, D:1) a hobgoblin skeleton (8, 21, D:1) a +0 dagger a +0 short sword (9, -10, D:1) a +0 whip a kobold corpse (skeletalised by now) (11, -7, D:1) a +0 short sword (11, 23, D:1) 5 stones (12, 5, D:1) a jackal skeleton (12, 32, D:1) a +0 robe (19, -11, D:1) a +0 falchion a +0 short sword (20, -14, D:1) a +0 short sword 3 stones (20, -1, D:1) a jackal skeleton (20, 27, D:1) a ball python corpse (skeletalised by now) (25, 31, D:1) 5 stones (27, 28, D:1) a +0 dagger (29, 16, D:1) a +0 whip (31, 30, D:1) a frilled lizard skeleton (36, 7, D:1) a +0 sling (37, 25, D:1) a rat skeleton (40, -10, D:1) a ball python corpse (skeletalised by now) (43, 9, D:1) a +0 short sword a +0 robe a bat corpse (skeletalised by now) (49, -8, D:1) a rat corpse (skeletalised by now) (51, 15, D:1) a +1 dagger of protection (60, -4, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (3, 31, D:2) a ball python corpse (skeletalised by now) (12, -3, D:2) 4 stones (12, -2, D:2) a stone a +0 whip a kobold skeleton (15, 15, D:2) a +0 short sword (37, 14, D:2) 6 stones (38, 24, D:2) a +0 dagger a hobgoblin skeleton (40, 24, D:2) a +0 robe (41, 25, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) an adder corpse (4, 0, D:3) a +0 arbalest (4, 1, D:3) a potion of curing