Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 6320154243699838980 322 sadalin the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:23 (3449 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 3449, Time: 00:04:23 Health: 41/41 AC: 6 Str: 7 XL: 6 Next: 22% Magic: 5/12 EV: 11 Int: 21 God: Gold: 116 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of resist corrosion HPRegen 0.26/turn h - +4 ring of protection MPRegen 0.13/turn %: no passive effects @: wreathed by umbra A: horns 1, sturdy frame 1, foul shadow 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of resist corrosion (worn) h - a +4 ring of protection (worn) Wands k - a wand of charming (5) Scrolls c - 4 scrolls of teleportation {unknown} g - a scroll of revelation {unknown} j - a scroll of identify {unknown} Potions b - 3 potions of magic d - a potion of attraction {unknown} e - 3 potions of might {unknown} i - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.1 Spellcasting + Level 6.4 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 3 runed translucent doors, mingun's ghost, amateur NaSh Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your movements are slightly less encumbered by armour. (ER -2) You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 77% to hit) You miscast Searing Ray. Nothing appears to happen. Unknown command. Grinder blinks! You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You climb downwards. Level annotation: 3 runed translucent doors, Grinder; mingun's ghost, amateur NaSh There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is almost dead. (Press . to maintain the ray.) The searing ray misses Grinder. Grinder blinks! Unknown command. The searing ray hits Grinder! You kill Grinder! You finish channelling your searing ray. Your Conjurations skill gained 2 levels and is now at level 6! You have reached level 5! Your demonic ancestry asserts itself... Your body darkens with foul flame. You have reached level 6! Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.##.# #.# #.### ......# ##÷## #...# ##.#### ##...## ###.##### #.# ##.....########.......# #.# ##....$..#.........###.# #.. #..........###.....# #.# ... +..................# #.# #... #..........###.....# #.# #.#. ##.....@.#.# #....## #.# ##.....##.# #.#..####.# ##...###.###.#.[.....# ##+## #.....†..###### #.# #####.#### ########.#### #.# #...........# #.# #.#####...#.# #.# #......#####.# There were no monsters in sight! Vanquished Creatures Grinder (D:3) 4 gnolls (D:2) An adder (D:2) 5 dart slugs 2 orcs (D:3) 10 bats 4 endoplasms (D:1) 2 giant cockroaches 5 goblins 8 hobgoblins 4 jackals (D:3) 3 kobolds 2 quokkas 5 frilled lizards 7 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 333 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 333 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 406 | D:1 | Learned a level 2 spell: Searing Ray 905 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 1834 | D:2 | Reached XP level 4. HP: 17/30 MP: 3/10 2719 | D:3 | Noticed mingun's ghost (amateur NaSh) 2728 | D:3 | Found a runed translucent gate. 2728 | D:3 | Found a runed translucent gate. 2729 | D:3 | Found a runed translucent gate. 2982 | D:3 | Noticed Grinder 3016 | D:3 | Paralysed by Grinder for 5 turns 3448 | D:3 | Killed Grinder 3449 | D:3 | Reached skill level 6 in Conjurations 3449 | D:3 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 3449 | D:3 | Reached XP level 5. HP: 35/35 MP: 5/11 3449 | D:3 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 3449 | D:3 | Reached XP level 6. HP: 41/41 MP: 5/12 3449 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, st_stairs_14, minmay_unequal D:2: layout_basic D:3: kennysheep_goblin_castle, layout_loops_corners, gammafunk_ghost_split, grunt_decor_clamped, wander_ebering_terrifying_dragon_lair, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 6 | 6.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | 4 || 16 Cast: Magic Dart | 95 | 32 || 127 Searing Ray | 1 | 9 || 10 Armour: Robe | 28 | 9 || 37 Dodge: Dodged | 28 | 11 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3451 | 3419 | 32 | 850 | 1932 | 3 | 1150.3 | Dungeon | 3451 | 3419 | 32 | 850 | 1932 | 3 | 1150.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1559 daAuts D:2: 1045 daAuts D:3: 846 daAuts