Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 4403292113886903934 151 sadalin the Conjurer (level 5, 10/35 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game in a sewer. The game lasted 00:03:13 (1800 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1800, Time: 00:03:13 Health: 10/35 AC: 5 Str: 8 XL: 5 Next: 11% Magic: 1/11 EV: 11 Int: 20 God: Gold: 117 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . k - +6 trident "Newtbane" {speed, Dex+2} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: slimy green scales 2, powered by pain 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 117 gold pieces. Inventory: Hand Weapons k - the +6 trident "Newtbane" (weapon) {speed, Dex+2} (You found it on level 3 of the Dungeon) Dex+2: It affects your dexterity (+2). Armour a - a +0 robe (worn) Jewellery g - a ring of resist corrosion (worn) Wands j - a wand of charming (8) Scrolls c - 7 scrolls of identify {unknown} d - a scroll of summoning {unknown} e - a scroll of blinking {unknown} f - a scroll of acquirement {unknown} Potions h - a potion of cancellation {unknown} i - a potion of moonshine {unknown} l - a potion of haste {unknown} m - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Soul Splinter Necr 16% N/A 13% 1 Grave Claw Necr 8% 2d7 19% 2 Jinxbite Hex 8% N/A 19% 2 Vampiric Draining Necr 4% 2d6 36% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 98% 5 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are mostly covered in slimy green scales. (AC +3) You sometimes gain a little power by taking damage. Message History You focus your ray upon the river rat. The searing ray hits the river rat. You kill the river rat! The searing ray hits the river rat. The river rat is moderately wounded. The searing ray misses the brain worm. (Press . to maintain the ray.) The brain worm's bulging head throbs. Something gnaws on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. The searing ray misses the river rat. The searing ray hits the brain worm. The brain worm is lightly wounded. The river rat barely misses you. The searing ray hits the river rat! The river rat is almost dead. The searing ray hits the brain worm. The brain worm is heavily wounded. The river rat bites you but does no damage. The searing ray misses the river rat. The searing ray hits the brain worm! The brain worm is severely wounded. You finish channelling your searing ray. The river rat bites you but does no damage. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (almost dead, 75% to hit) You focus your ray upon the river rat. The searing ray hits the river rat. You kill the river rat! The searing ray hits the brain worm. The brain worm is almost dead. (Press . to maintain the ray.) The searing ray hits the brain worm. You kill the brain worm! Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #~# #~# #~# #~# #~# #~# #~# #†# ################@################ .~..~~.~~...~.~~~..~~..~....~~... ..~.~...~...~~~~~~~.~~.~.....~~~. ################################# There were no monsters in sight! Vanquished Creatures A brain worm (Sewer) A gnoll (D:2) 2 adders 2 river rats (Sewer) 2 dart slugs 5 ball pythons An endoplasm (D:3) 4 giant cockroaches 5 goblins 4 hobgoblins 2 kobolds (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (Sewer) 10 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 189 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 189 | D:1 | Reached XP level 2. HP: 5/19 MP: 0/5 300 | D:2 | Learned a level 2 spell: Searing Ray 1028 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1176 | D:2 | Found a faded altar of an unknown god. 1184 | D:2 | Got Plato's Teachings on the Torch 1418 | D:2 | Identified the +3 scale mail "Dyerosuc" {rF++ Int+3} 1590 | D:3 | Found a glowing drain. 1592 | D:3 | Identified the +6 trident "Newtbane" {speed, Dex+2} 1615 | Sewer | Entered a sewer 1701 | Sewer | Gained mutation: You are mostly covered in slimy green | scales. (AC +3) [demonic ancestry] 1701 | Sewer | Reached XP level 4. HP: 23/30 MP: 1/10 1782 | Sewer | Noticed a brain worm 1799 | Sewer | Killed a brain worm 1800 | Sewer | Reached skill level 5 in Conjurations 1800 | Sewer | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1800 | Sewer | Reached XP level 5. HP: 10/35 MP: 1/11 1800 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms D:2: layout_loops_cross, shapermc_ecumenical_altar_rom_forum D:3: layout_rooms, portal_sewer_entry_c, uniq_jessica Sewer: sewer_co_cracked_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Trident | 10 | || 10 Cast: Magic Dart | 68 | 6 || 74 Searing Ray | 2 | 3 || 5 Use: Potion | | 1 || 1 Armour: Robe | 51 | 5 || 56 Dodge: Dodged | 38 | 9 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1815 | 1767 | 48 | 228 | 1120 | 4 | 453.8 | Dungeon | 1613 | 1565 | 48 | 159 | 1036 | 3 | 537.7 | Sewer | 201 | 201 | 0 | 69 | 84 | 1 | 201.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 794 daAuts D:1: 723 daAuts Sewer: 201 daAuts D:3: 95 daAuts