Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 9625547694424074539 8 sadalin the Conjurer (level 2, 18/19 HPs) Began as a Demonspawn Conjurer on Feb 27, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:17 (240 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 240, Time: 00:01:18 Health: 18/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 18 God: Gold: 19 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you. The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you but does no damage. The magic dart hits the quokka. The quokka is heavily wounded. The quokka bites you. Magic courses through your body. The quokka misses you. The quokka barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You start resting. Magic restored. You start resting. HP restored. Found Great Wizards, Vol. VII. A jackal comes into view. The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! You hear a bark! The magic dart hits the jackal. The jackal is almost dead. A jackal comes into view. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. The magic dart hits the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#.. .. ..†. #.## ###.####... #........# #.....#.:#### ####### #.###.=.....# .......###h# #........ ...........###....###. ........##.@.......... ..#.#...###.###.##.##. .........##.# .# .# .........##.# .. .. .........##.# ##. # ............# .. ......##.#### .. ..#.##.##.# #### ..# ..#.......##..... You could see a jackal. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 240 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 240 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 240 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 15 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 240 | 0 | 66 | 87 | 1 | 240.0 | Dungeon | 240 | 240 | 0 | 66 | 87 | 1 | 240.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 240 daAuts