Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 7671174760014025151 76 sadalin the Magician (level 4, 10/30 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:24 (1482 turns). sadalin the Magician (Demonspawn Conjurer) Turns: 1482, Time: 00:02:25 Health: 10/30 AC: 2 Str: 7 XL: 4 Next: 12% Magic: 1/10 EV: 11 Int: 21 God: Gold: 69 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . f - +2 dagger (drain) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: wreathed by umbra A: weakness stinger 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons f - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Wands l - a wand of roots (11) Scrolls c - a scroll of immolation {unknown} d - a scroll of fog {unknown} g - 2 scrolls of brand weapon {unknown} j - a scroll of identify {unknown} k - a scroll of enchant armour {unknown} Potions e - 2 potions of ambrosia {unknown} h - a potion of berserk rage {unknown} i - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a small tail. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The magic dart hits the adder. The adder is almost dead. The adder bites you. The adder barely misses you. You hit the adder. You kill the adder! Your Spellcasting skill increases to level 4! You barely miss the adder. The adder barely misses you. You hit the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You hit the adder. The adder is severely wounded. You feel sick. The adder bites you. You miss the adder. The adder is severely wounded. You feel sick. The adder misses you. You completely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. x2 You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You closely miss the adder. Your tail-slap misses the adder. The adder is severely wounded. You feel sick. The adder barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You are no longer poisoned. You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.........## '.........' ......... ....... ..... ## ... .. #†# #.##@## # #.#...## ..##......#######. #................. ###......######## ....#...## ######.## #.# #.# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 4 bats 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins 6 jackals (D:1) 3 quokkas 7 ball pythons 3 frilled lizards 8 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 128 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 128 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 132 | D:1 | Learned a level 2 spell: Searing Ray 760 | D:1 | Reached XP level 3. HP: 23/24 MP: 0/7 1482 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1482 | D:2 | Reached XP level 4. HP: 10/30 MP: 1/10 1482 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_loops_corners, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Dagger | 8 | || 8 Cast: Magic Dart | 89 | || 89 Searing Ray | 1 | || 1 Use: Potion | 2 | || 2 Armour: Robe | 39 | || 39 Dodge: Dodged | 38 | || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1480 | 1480 | 0 | 206 | 984 | 2 | 740.0 | Dungeon | 1480 | 1480 | 0 | 206 | 984 | 2 | 740.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1089 daAuts D:2: 391 daAuts