Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 7704503782356030546 67 sadalin the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:35 (1605 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1605, Time: 00:01:36 Health: 30/30 AC: 2 Str: 8 XL: 4 Next: 0% Magic: 0/10 EV: 11 Int: 20 God: Gold: 66 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ i - ring of protection from cold HPRegen 0.25/turn k - ring of willpower MPRegen 0.12/turn %: no passive effects @: no status effects A: spiny 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of protection from cold (worn) k - a ring of willpower (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of enchant armour {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of fog {unknown} g - a scroll of blinking {unknown} j - a scroll of teleportation {unknown} Potions b - 2 potions of magic h - a potion of berserk rage {unknown} l - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in sharp spines. Your movements are slightly less encumbered by armour. (ER -2) Message History The gnoll is almost dead. The searing ray misses the gnoll. x2; The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The magic dart hits the gnoll. You kill the gnoll! There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 4! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# ##......## #.. #.# #.# ####.......#####. ####.### ##.#####................ .......###.....g..######รท#....... .............###### #......... .......#####...### #..##..... .......# ##.)..# #....##..... .......# #....####..##.##..... ######## #.<.@.....# #.##..... #....###### #.##..... ###### #..... There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) 3 ball pythons An endoplasm (D:1) 4 giant cockroaches (D:1) A hobgoblin (D:2) 2 kobolds 3 quokkas 3 bats 2 frilled lizards (D:1) 2 goblins 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 521 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 521 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 524 | D:1 | Learned a level 2 spell: Searing Ray 1426 | D:2 | Found a faded altar of an unknown god. 1568 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/8 1605 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1605 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/10 1605 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_rooms, ebering_ecumenical_altar_sacrificial Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | || 52 Searing Ray | 2 | || 2 Armour: Robe | 2 | || 2 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1603 | 1560 | 43 | 282 | 1056 | 2 | 801.5 | Dungeon | 1603 | 1560 | 43 | 282 | 1056 | 2 | 801.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1220 daAuts D:2: 383 daAuts