Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 4473372017149979704 140 sadalin the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:31 (3118 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 3118, Time: 00:02:31 Health: 35/35 AC: 3 Str: 8 XL: 5 Next: 2% Magic: 5/11 EV: 11 Int: 20 God: Gold: 115 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 2, ignite blood 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Scrolls d - 3 scrolls of identify {unknown} Potions b - 2 potions of magic c - 2 potions of attraction {unknown} f - a potion of experience {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.2 Spellcasting + Level 4.8 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have hoof-like feet. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The magic dart hits the orc. You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. Magic restored. Things that are here: a +0 whip; a +0 club; an orc corpse You now have 115 gold pieces (gained 8). Things that are here: a +0 whip; a +0 club; an orc corpse There is a large open door here. You open the large door. 2 orcs come into view. The orc shouts! x2 There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a large open door here. There is a large open door here. The orc attacks as it pursues you! The orc hits you with a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! You have reached level 5! Your demonic ancestry asserts itself... Your blood heats up. The searing ray hits the orc. The orc is severely wounded. The orc barely misses you. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# #.# #+# ##.# #.# ...####### ## ## ### #.# ...#.....#### .#. #### #.# ...#.....##..###.###..## #.# ...#.....#.ß...#.#...ß.# ##.#.....#....#'.'#....# .........#....#'.'#....# .....##..#.ß...#)#.).ß.# .##+### .....##..##..###@###..## #.....# .....####### #.#.##### #.....# ###'## ##.## #.....# ....## #ß.ß# #.....# .....##### ##.##### ###.....# ...#...#.# #.#.##.###.......# ...###...## #ß.ß'...##.......# ..........## #.#.##.##......### ...........## ##.#####.......# There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) 2 adders (D:2) 2 dart slugs 3 ribbon worms 4 orcs (D:3) 3 endoplasms 4 giant cockroaches 5 hobgoblins 2 jackals (D:1) 7 kobolds 3 quokkas 4 ball pythons 6 bats 6 frilled lizards 10 goblins 4 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 402 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 402 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 457 | D:1 | Learned a level 2 spell: Searing Ray 888 | D:1 | Gained mutation: You have hoof-like feet. [demonic | ancestry] 888 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 1642 | D:2 | Reached XP level 4. HP: 24/30 MP: 5/10 3116 | D:3 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 3116 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/11 3118 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic D:2: kennysheep_six_static_rooms, layout_basic D:3: layout_basic, wad_orctagon, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 59 || 126 Searing Ray | 1 | 3 || 4 Armour: Robe | 12 | 6 || 18 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3116 | 3057 | 59 | 407 | 2329 | 3 | 1038.7 | Dungeon | 3116 | 3057 | 59 | 407 | 2329 | 3 | 1038.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1360 daAuts D:1: 1230 daAuts D:3: 525 daAuts