Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 9681434393289812970 193 sadalin the Conjurer (level 5, 8/35 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:03:03 (2945 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 2945, Time: 00:03:03 Health: 8/35 AC: 4 Str: 8 XL: 5 Next: 43% Magic: 5/11 EV: 11 Int: 20 God: Gold: 133 SH: 4 Dex: 17 Spells: 9/12 levels left rFire . . . k - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: icy blue scales 1, condensation shield a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves k - a staff of alchemy (weapon) l - a staff of cold Jewellery m - a +6 ring of dexterity (worn) Wands r - a wand of iceblast (7) Scrolls c - a scroll of summoning {unknown} d - 3 scrolls of identify {unknown} e - a scroll of fear {unknown} f - 2 scrolls of brand weapon {unknown} g - 3 scrolls of immolation {unknown} h - a scroll of enchant weapon {unknown} o - a scroll of enchant armour {unknown} q - 3 scrolls of vulnerability {unknown} Potions b - a potion of magic i - 2 potions of brilliance {unknown} j - 2 potions of curing {unknown} n - a potion of resistance {unknown} p - a potion of attraction {unknown} s - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 4% 1 Lesser Beckoning Tloc 8% N/A 19% 2 Confusing Touch Hex 4% N/A 36% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 36% 3 Teleport Other Tloc 4% N/A 36% 3 Fulminant Prism Conj/Alch 11% 3d9 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dispel Undead Necr 4% 3d7 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) A meltable shield of frost defends you. (SH +4) Message History There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading up. You now have 133 gold pieces (gained 5). As you open the door, it creaks loudly! There is an open door here. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. An endoplasm comes into view. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. You kill the ogre! You finish channelling your searing ray. Your Conjurations skill increases to level 5! You have reached level 5! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..............# .#+###.......# #...'..<....+ #...#.......# +...#.......# #...#.......# #...######### ##...##....J.. #.....@....... #....##)....## #....# .....# #..... ......+ ###### .....## ....)# ....... ....... You could see an endoplasm. Vanquished Creatures An ogre (D:4) 4 adders 6 dart slugs 7 orcs 6 endoplasms 4 giant cockroaches 6 goblins 3 hobgoblins 4 quokkas 5 ball pythons 3 bats 2 frilled lizards 4 kobolds 5 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 282 | D:1 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 282 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 338 | D:1 | Learned a level 2 spell: Searing Ray 812 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1730 | D:2 | Found Geatua's Assorted Antiques. 1775 | D:2 | You fall into a shaft and drop 1 floor! 1796 | D:3 | Reached XP level 4. HP: 30/30 MP: 7/10 2655 | D:3 | Noticed an angel 2940 | D:4 | Noticed an ogre 2944 | D:4 | Killed an ogre 2945 | D:4 | Reached skill level 5 in Conjurations 2945 | D:4 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2945 | D:4 | Reached XP level 5. HP: 8/35 MP: 5/11 2945 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop D:3: layout_loops_ring, zin_angel, mrwooster_statue_mirror, bh_walls_and_bars D:4: layout_gridville, serial_shops, nicolae_shop_tiny_glass Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Cast: Magic Dart | 78 | 40 || 118 Searing Ray | 1 | 3 || 4 Armour: Robe | 15 | 6 || 21 Dodge: Dodged | 11 | 5 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2957 | 2931 | 26 | 334 | 2243 | 4 | 739.2 | Dungeon | 2957 | 2931 | 26 | 334 | 2243 | 4 | 739.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1110 daAuts D:3: 1020 daAuts D:2: 678 daAuts D:4: 147 daAuts