Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 3995398779267571907 1141 sadalin the Destroyer (level 8, 49/56 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:08:05 (4993 turns). sadalin the Destroyer (Demonspawn Conjurer) Turns: 4993, Time: 00:08:05 Health: 49/56 AC: 2 Str: 8 XL: 8 Next: 14% Magic: 4/15 EV: 11 Int: 21 God: Gold: 271 SH: 0 Dex: 11 Spells: 5/16 levels left rFire . . . i - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... l - ring of flight Stlth ++ (no ring) HPRegen 0.29/turn MPRegen 0.14/turn %: no passive effects @: flying, wreathed by umbra A: powered by death 1, weakness stinger 3, foul shadow 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 271 gold pieces. Inventory: Hand Weapons i - a +2 dagger of venom (weapon) Missiles s - a throwing net Armour a - a +0 robe (worn) Magical Staves p - a staff of fire Jewellery l - a ring of flight (worn) Wands v - a wand of flame (11) Scrolls c - a scroll of teleportation {unknown} d - a scroll of summoning {unknown} e - 3 scrolls of fog {unknown} h - a scroll of fear {unknown} j - 2 scrolls of vulnerability {unknown} k - 6 scrolls of identify {unknown} m - 2 scrolls of enchant armour {unknown} n - a scroll of immolation {unknown} r - a scroll of blinking {unknown} u - a scroll of revelation {unknown} Potions b - a potion of magic f - 3 potions of curing {unknown} g - a potion of attraction {unknown} o - a potion of cancellation {unknown} q - a potion of mutation {unknown} t - a potion of moonshine {unknown} Skills: + Level 2.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.7 Spellcasting - Level 9.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 96% 2x1d8 1% 1 Slow Hex 16% N/A 11% 1 Soul Splinter Necr 16% N/A 11% 1 Grave Claw Necr 8% 2d7 17% 2 Confusing Touch Hex 4% N/A 32% 3 Vampiric Draining Necr 4% 2d6 32% 3 Cigotuvi's Putrefaction Necr/Air 4% N/A 73% 4 Leda's Liquefaction Alch/Erth 2% N/A 73% 4 Petrify Alch/Erth 4% N/A 73% 4 Metabolic Englaciation Hex/Ice 2% N/A 97% 5 Starburst Conj/Fire 12% 6d5 95% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You have a sharp stinger which inflicts weakening toxins. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The water moccasin zombie bites you. The searing ray hits the water moccasin zombie! The water moccasin zombie is almost destroyed. The searing ray hits the vampire bat. The vampire bat is moderately damaged. The searing ray misses the vampire bat. You finish channelling your searing ray. The water moccasin zombie barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (unrewarding, 73% to hit) You focus your ray upon the vampire bat. The searing ray hits the water moccasin zombie! You destroy the water moccasin zombie! The searing ray hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The searing ray hits the vampire bat! The vampire bat is almost destroyed. The searing ray hits the vampire bat! The vampire bat is almost destroyed. (Press . to maintain the ray.) The vampire bat bites you. The vampire bat draws vitality from your injuries! The searing ray hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. The searing ray hits the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. The searing ray hits the vampire bat! The vampire bat is severely damaged. The vampire bat closely misses you. The searing ray hits the vampire bat! You destroy Blorkula the Orcula! A faint prismatic mist rises from Blorkula's broken form and then dissipates. Your Fighting skill gained 2 levels and is now at level 2! You have reached level 8! You feel stronger. Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) §§§.... §§§.... §§o.... #...... #...... #....?. #......####### .....>....$@.# ###.###.######.# .....#.# #.# #...#.######.# ###...#.##...#.# ......#....#.#.# (..............# ###.........#.# ######.....####.#.# There were no monsters in sight! Vanquished Creatures Blorkula the Orcula (D:5) 2 black bears (D:5) An ogre (D:5) 4 phantoms A water moccasin zombie (D:5) 4 vampire bats (D:5) A centaur zombie (D:5) A hound (D:5) 2 jellies (D:4) An iguana (D:4) 7 adders 3 gnolls A shadow imp (D:5) 2 ufetubi (D:4) A dart slug (D:4) 6 orcs (D:4) 6 bats 11 endoplasms 6 giant cockroaches 6 goblins 11 hobgoblins 5 jackals 3 quokkas 8 ball pythons 6 frilled lizards 9 kobolds 5 rats 114 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 408 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 408 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 424 | D:1 | Learned a level 2 spell: Searing Ray 1005 | D:1 | Reached XP level 3. HP: 20/24 MP: 2/7 1957 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 1957 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/10 1963 | D:2 | Learned a level 4 spell: Fulminant Prism 1968 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2280 | D:3 | Noticed a gnoll sergeant 3529 | D:4 | Reached skill level 5 in Conjurations 3529 | D:4 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 3529 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/11 3828 | D:4 | Noticed a phantom 3842 | D:4 | Killed a phantom 3843 | D:4 | Reached skill level 6 in Conjurations 3843 | D:4 | Gained mutation: You have a sharp stinger which inflicts | weakening toxins. [demonic ancestry] 3843 | D:4 | Reached XP level 6. HP: 41/41 MP: 4/12 4283 | D:5 | Entered Level 5 of the Dungeon 4395 | D:5 | Reached skill level 7 in Conjurations 4401 | D:5 | Noticed Blorkula the Orcula 4459 | D:5 | Reached XP level 7. HP: 46/46 MP: 7/13 4539 | D:5 | Reached skill level 8 in Conjurations 4887 | D:5 | Reached skill level 9 in Conjurations 4992 | D:5 | Killed Blorkula the Orcula 4993 | D:5 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 4993 | D:5 | Reached XP level 8. HP: 49/56 MP: 4/15 4993 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic D:2: minmay_recursive_quarters, layout_basic, st_stairs_3 D:3: layout_loops_ring, chequers_serial_rivers_small_a D:4: layout_rooms D:5: layout_basic, mainiacjoe_overflow_alcove_2, serial_undead, serial_undead_b, serial_undead_d, serial_undead_c, serial_undead_e, minmay_door_square, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 | 4.7 Conjurations | 5 6 7 9 | 9.0 Fighting | 2 | 2.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 25 | | || 25 Dagger | 41 | 35 | || 76 Tailslap | | 5 | || 5 Cast: Magic Dart | 93 | 85 | 5 || 183 Searing Ray | 1 | 11 | 10 || 22 Stab: Sleeping | | 1 | || 1 Armour: Robe | 74 | 19 | 14 || 107 Dodge: Dodged | 79 | 29 | 12 || 120 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4992 | 4854 | 138 | 1074 | 2851 | 5 | 998.4 | Dungeon | 4992 | 4854 | 138 | 1074 | 2851 | 5 | 998.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1417 daAuts D:2: 1131 daAuts D:3: 968 daAuts D:4: 765 daAuts D:5: 709 daAuts