Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 5554042632966668139 28 sadalin the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 25, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:27 (827 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 827, Time: 00:01:28 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 11 Int: 20 God: Gold: 53 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . i - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of see invisible HPRegen 1.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons i - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of see invisible (worn) Scrolls b - a scroll of teleportation {unknown} e - a scroll of identify {unknown} Potions c - a potion of haste {unknown} d - 2 potions of cancellation {unknown} g - a potion of lignification {unknown} h - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 14% 1 Grave Claw Necr 6% 2d7 21% 2 Teleport Other Tloc 3% N/A 38% 3 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History The magic dart hits the kobold but does no damage. An endoplasm comes into view. The magic dart hits the kobold. The kobold is severely wounded. The endoplasm quivers. A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the kobold. You kill the kobold! The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the kobold. You kill the kobold! You are out of magic! Found 4 poisoned darts. You now have 45 gold pieces (gained 5). You now have 53 gold pieces (gained 8). You see here a +0 whip. You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Grave Claw and Vampiric Draining to your library. Okay, then. You see here a +0 scale mail. Done exploring. Done exploring. What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A quokka is nearby! The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # .# #.##♣ .#######....♣ .......@...# .............♣ ##########.### # There were no monsters in sight! Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) A goblin (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 4 kobolds (D:1) 2 quokkas A ball python (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 336 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 336 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 339 | D:1 | Learned a level 2 spell: Searing Ray 827 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 827 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 827 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, feat_on_display D:2: layout_loops_ring, shapermc_ecumenical_altar_totnotflames, uniq_robin, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 1 Cast: Magic Dart || 40 Use: Potion || 1 Armour: Robe || 16 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 825 | 805 | 20 | 129 | 539 | 2 | 412.5 | Dungeon | 825 | 805 | 20 | 129 | 539 | 2 | 412.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 823 daAuts D:2: 2 daAuts