Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 5539338942095035643 29 sadalin the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:09 (1094 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 1094, Time: 00:01:10 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 3/7 EV: 11 Int: 20 God: Gold: 39 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: slimy green scales 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves i - a staff of cold Scrolls f - a scroll of amnesia {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of might {unknown} d - a potion of invisibility {unknown} e - 4 potions of curing {unknown} h - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) Spells you cast may paralyse adjacent enemies. Message History j - a ruby potion You open the door. As you open the door, it creaks loudly! Found a bubbling pink potion. A rat comes into view. There is an open door here. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! You see here a bubbling pink potion. The magic dart hits the kobold. The kobold is moderately wounded. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - 4 bubbling pink potions (gained 1) An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #... #... #... ######.# #... #......# #... #@# #... #.# #######... #.# #.....'... #.# ##+###.#... #.# #......#... #.######......#### #.............# #.######.....†## #.# #........### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds 2 quokkas 2 bats 2 frilled lizards (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 170 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 253 | D:1 | Learned a level 2 spell: Searing Ray 1094 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1094 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1094 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, chequers_serial_rivers_small_b D:2: layout_basic, shapermc_ecumenical_altar_flowoftime, basic_altar, chequers_avenue, uniq_robin, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 38 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1096 | 1059 | 37 | 206 | 719 | 2 | 548.0 | Dungeon | 1096 | 1059 | 37 | 206 | 719 | 2 | 548.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 892 daAuts D:2: 203 daAuts