Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 13678289929339883796 9 sadalin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (425 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 425, Time: 00:00:28 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 2/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of brand weapon {unknown} f - a scroll of fear {unknown} g - a scroll of revelation {unknown} Potions b - a potion of magic c - a potion of haste {unknown} h - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. Message History You are out of magic! You start resting. HP restored. Magic restored. h - a metallic inky potion You open the door. A quokka and a rat come into view. Found a stone staircase leading down. The magic dart hits the rat. You kill the rat! The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is heavily wounded. You are out of magic! You close the door. You start resting. Magic restored. You open the door. The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka but does no damage. The quokka is almost dead. The quokka closely misses you. The magic dart hits the quokka. You kill the quokka! You start resting. Magic restored. An endoplasm comes into view. The endoplasm quivers. There is an open door here. The magic dart hits the endoplasm. The endoplasm is almost dead. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.###.# ##.......#......##.# #.........####...#.# +.........+........# #........>####...#.# #.......# ##.##.# #.....# #####.# #...# #...#.# ###@##### #.#...# #.......# #...### #.#.###.# ##.## #.#.###.# #.# #....##.#####.# #......†......# #....##.####### #.#.###.# .........# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A quokka (D:1) 2 goblins (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 425 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 425 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 425 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_corners, minivault_24 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 16 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 426 | 426 | 0 | 139 | 236 | 1 | 426.0 | Dungeon | 426 | 426 | 0 | 139 | 236 | 1 | 426.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 426 daAuts