Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8713172241567184111 8 sadalin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (282 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 282, Time: 00:00:26 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 13 SH: 0 Dex: 17 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +6 ring of dexterity (worn) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of might {unknown} g - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Magic restored. Found a stone staircase leading down. g - a sedimented amethyst potion A rat and an endoplasm come into view. The endoplasm quivers. You see here 4 gold pieces. There are monsters nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. The magic dart hits the endoplasm. You kill the endoplasm! The magic dart hits the rat. The rat is moderately wounded. The rat squeaks loudly. You hear a shout! You are out of magic! You are out of magic! You see here 4 gold pieces. The rat barely misses you. You see here 4 gold pieces. You are out of magic! The rat closely misses you. You are out of magic! The rat barely misses you. You see here 4 gold pieces. You hit the rat. The rat is severely wounded. The rat closely misses you. You closely miss the rat. The rat is severely wounded. The rat barely misses you. The magic dart hits the rat. You kill the rat! A hobgoblin comes into view. x2 You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..........#######. .#........##..... # #...#...####.... #.#...#.#.......## #.#...#.######..## #.^.....# #).## #########...### #..## ........#...# #.... #@.#.#.# ##... #.##..†.. #### .......#.## .......#.#.# ..>.##...g..#. .... .......... ##. g#....## # . ....# You could see 2 hobgoblins. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A quokka (D:1) 3 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 282 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 282 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 282 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 12 Armour: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 281 | 281 | 0 | 61 | 165 | 1 | 281.0 | Dungeon | 281 | 281 | 0 | 61 | 165 | 1 | 281.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 281 daAuts