Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 8308632599299432316 29 sadalin the Conjurer (level 3, -4/24 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (957 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 957, Time: 00:01:40 Health: -4/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 1/7 EV: 11 Int: 20 God: Gold: 36 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - +1 short sword (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons d - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Swiftness Air 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Airstrike Air 1% 2d(1-17) 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. Magic restored. You now have 36 gold pieces (gained 16). Terence the Veteran comes into view. He is wielding a +0 mace. Found an emerald potion. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence. Terence is lightly wounded. The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You barely miss Terence. Terence is heavily wounded. You stop channelling your searing ray. Terence barely misses you. You hit Terence. Terence is poisoned. Terence is severely wounded. Terence misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace! You barely miss Terence. Terence is almost dead. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ## .## ..# ..# ..# ######..### #...@@....# #####.####†...... #...<.# ......! #.....# ##....# ........... ..... ####.....### ...# #.....# #.# #####.. .# ### You could see Terence (very poisoned). Vanquished Creatures A gnoll (D:1) 2 ball pythons 3 endoplasms 3 jackals (D:1) 7 kobolds (D:1) A bat (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 466 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 466 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 905 | D:1 | Learned a level 2 spell: Searing Ray 917 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 945 | D:2 | Noticed Terence 957 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_1, aquarium_window_3, aquarium_view_2b, aquarium_balcony_3a, aquarium_pool_S D:2: layout_loops_ring, basic_ecumenical_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 18 Cast: Magic Dart || 32 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 976 | 975 | 1 | 199 | 635 | 2 | 488.0 | Dungeon | 976 | 975 | 1 | 199 | 635 | 2 | 488.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 925 daAuts D:2: 50 daAuts