Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 4490695853290718690 9 sadalin the Conjurer (level 2, 18/19 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (95 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 95, Time: 00:00:20 Health: 18/19 AC: 9 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 18 God: Gold: 12 SH: 5 Dex: 11 Spells: 5/6 levels left rFire . . . c - +2 mace (protect) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: reflection @: under a protective aura A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +2 mace of protection (weapon) Armour a - a +0 robe (worn) e - a +1 cloak Jewellery d - an amulet of reflection (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. x2 You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. A jackal comes into view. A jackal is nearby! You see here a +1 cloak. The magic dart hits the jackal. The jackal is almost dead. The jackal barks! You hear a bark! A jackal comes into view. x2 You hear an angry hiss. The jackal barks! The magic dart hits the jackal. You kill the jackal! The jackal barks! The magic dart hits the jackal. The jackal is severely wounded. A jackal comes into view. You are out of magic! You are out of magic! e - a +1 cloak The jackal pauses to sniff the ground. You hit the jackal. Your weapon exudes an aura of protection. You kill the jackal! You barely miss the jackal. The jackal bites you. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. You block the jackal's attack. The jackal barely misses you. You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.. #.... ##.#.# ######..## #....# #.@†..†... #.#..# #.#####..# #....# #.# #####.##.######.# .........†......# #####.#.######### #####....#### #............. #.###....####. There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1) 4 jackals (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 95 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 95 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 95 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, ebering_ecumenical_altar_box, serial_bayou_ford_a Action || total ---------------------------++------- Melee: Mace || 10 Cast: Magic Dart || 6 Armour: Robe || 1 Dodge: Dodged || 8 Block: Other || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 51 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 51 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts