Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 12049490524132979597 9 sadalin the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (390 turns). sadalin the Conjurer (Demonspawn Conjurer) Turns: 390, Time: 00:00:42 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 2/5 EV: 11 Int: 18 God: Gold: 34 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . g - +2 dagger (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons g - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} f - 2 scrolls of enchant armour {unknown} h - a scroll of torment {unknown} Potions b - a potion of magic i - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Volatile Blastmotes Fire/Tloc 4% 2d10 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Vhi's Electric Charge Tloc/Air 4% N/A 86% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History You start resting. Magic restored. A kobold comes into view. It is wielding a +2 dagger of electrocution. A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You see here a +2 dagger of electrocution. g - a +2 dagger of electrocution You hear the crackle of electricity. g - a +2 dagger of electrocution (weapon) h - a scroll labelled HIKHODDOASH You open the door. A ball python comes into view. The ball python hisses angrily. The magic dart hits the ball python. The ball python is severely wounded. The magic dart hits the ball python. You kill the ball python! There is an open door here. i - a glowing black potion You open the door. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.## ##.....## #.# #'# #+#.......# ##.###.## ##.##.....## #..##..†## #...##...## #..+.....# ... ##'## ...##...## ...##...## #...##.## #.##.....## #....#'# #'#.......# ##.....## ##@##.....## ..†###..## ##...##...## .### ##..##+##..⌠..##'## ## ##.###.###...###.### #...†....##.##.....# #.....##.##'######## #####..#.##.## #.........# #.........# There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A goblin (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sadalin the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 390 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 390 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 390 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_rooms, nicolae_hexahallways Action || total ---------------------------++------- Cast: Magic Dart || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 389 | 389 | 0 | 136 | 215 | 1 | 389.0 | Dungeon | 389 | 389 | 0 | 136 | 215 | 1 | 389.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 389 daAuts