s1036 Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (7, -11, D:1) a +0 leather armour (12, 4, D:1) a +0 pair of boots (13, 1, D:1) a +0 robe (14, 4, D:1) a +0 dagger (15, -16, D:1) a +0 leather armour (15, -12, D:1) a hobgoblin corpse (skeletalised by now) (20, -16, D:1) a ball python corpse (skeletalised by now) (22, -9, D:1) a +0 dagger (25, -8, D:1) a ball python skeleton a ball python skeleton (26, -27, D:1) a +0 ring mail (40, -15, D:1) a rat skeleton (42, -24, D:1) a +0 robe (52, -43, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (7, 3, D:2) the +2 leather armour of the Saviour {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (9, 14, D:2) 10 gold pieces (14, 10, D:2) a +0 ring mail (29, 13, D:2) an adder corpse (skeletalised by now) (38, -3, D:2) 2 gold pieces (39, -2, D:2) 9 gold pieces (40, -1, D:2) 7 gold pieces Level 3 of the Dungeon (17, -21, D:3) 16 gold pieces