Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15647712779445047944 539077 s009255 the Skinwalker (level 27, -11/221 (231) HPs) Began as a Formicid Hunter on Oct 18, 2026. Was a Priest of Okawaru. Mangled by an eight-headed slymdra (25 damage) ... on level 5 of the Pits of Slime. The game lasted 01:27:24 (46449 turns). s009255 the Skinwalker (Formicid Hunter) Turns: 46449, Time: 01:27:24 HP: -11/221 (231) AC: 12 Str: 15 XL: 27 MP: 36/39 EV: 37 Int: 11 God: Okawaru [***...] Gold: 3053 SH: 22 Dex: 30 Spells: 42/50 levels left rFire + + + (20%) e - +8 storm bow {elec, penet} rCold + + + (20%) g - +5 kite shield {Reflect} rNeg + + + (0%) d - +2 leather armour "Wutsul" {rElec rF+++ Int-4 SInv} rPois ∞ (0%) q - +2 cloak {rCorr} rElec + (33%) b - +2 pair of gloves "Facoz" {rElec rN++ Str-2 Slay+3} rCorr + (50%) m - +1 pair of gloves of Diras {rN+ Regen+ Slay+2} SInv + E - +2 pair of boots {Fly} Will +++.. i - amulet of regeneration Stlth ++ j - ring "Curahya" {Will+ Int+3 SInv} HPRegen 2.16/turn G - ring "Toaq" {rF+ rC+++ Will- Wiz Dex+3} MPRegen 0.26/turn c - talisman of death %: reflection, wizardry (x1) @: death-form, heroic, corroded (-10), fragile (+50% incoming damage), flying, extremely contaminated (up to 33 damage), glowing, studying Polearms, lightly drained A: vile attack, siphon essence, torment immunity, no potions, accursed, permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, claws 1, iridescent scales 1 }: 2/15 runes: serpentine, barnacled a: Dig (0%), Shaft Self (0%), Siphon Essence (0%), Renounce Religion (0%), Heroism (0%) You were on level 5 of the Pits of Slime. You worshipped Okawaru. Okawaru was most pleased with you. You were an undying horror. You visited 10 branches of the dungeon, and saw 48 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave, Wizlab and Desolation. You collected 8405 gold pieces. You spent 5352 gold pieces at shops. Inventory: Hand Weapons e - the +8 storm bow (weapon) {elec, penet} (You acquired it on level 2 of the Dungeon) It cannot be enchanted further. h - the +7 broad axe of the Beastly God {sunder, ^Contam rF+ SInv} (You found it in an ice cave) ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. n - the +7 dagger of Anovoawna {drain, rC+ Stlth+} (You took it off a ragged hierophant in the Desolation of Salt) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. o - the +0 shortbow of Pastoesch {heavy, ^Drain +Blink rF- Int+8} (You found it in the Desolation of Salt) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). It cannot be enchanted further. y - the +1 quick blade of Sool {distort, Int+5 SInv Stlth+} (You took it off a spriggan defender in the Necropolis) Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. B - the +10 triple sword "Wywuh" {flame, Str+3 Int+5 Dex+5} (You found it in the Necropolis) Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. D - the +6 lajatang of Dung {venom, Int+4} (You found it in the Necropolis) Int+4: It affects your intelligence (+4). It cannot be enchanted further. Armour b - the +2 pair of gloves "Facoz" (worn) {rElec rN++ Str-2 Slay+3} (You acquired it on level 10 of the Dungeon) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. d - the +2 leather armour "Wutsul" (worn) {rElec rF+++ Int-4 SInv} (You found it on level 2 of the Snake Pit) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. f - the +7 buckler of Context {rPois rC- Slay+2 Stlth+} (You acquired it on level 2 of the Dungeon) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. g - a +5 kite shield of reflection (worn) m - the +1 pair of gloves of Diras (worn) {rN+ Regen+ Slay+2} (You acquired it on level 13 of the Dungeon) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. p - the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} (You found it in a wizard's laboratory) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. q - a +2 cloak of corrosion resistance (worn) r - the +9 storm dragon scales of Charity {rElec rC+ Int+5 Stlth-} (You found it in the Necropolis) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. s - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} (You found it on level 3 of the Elven Halls) *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. t - the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (You found it on level 3 of the Elven Halls) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. w - the +5 ring mail of the Serpent {rElec rPois} (You took it off a deep elf high priest on level 3 of the Elven Halls) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. E - a +2 pair of boots of flying (worn) Magical Staves A - the cold staff "Wiorageb" {rC+ Conj Ice Earth} (You found it in the Necropolis) [staff of cold] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Jewellery a - a +4 ring of slaying i - an amulet of regeneration (worn) j - the ring "Curahya" (worn) {Will+ Int+3 SInv} (You found it in the Desolation of Salt) [ring of willpower] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. k - the ring of Riosim Vore {rC+ Str+2 Int+8} (You found it in the Desolation of Salt) [ring of intelligence] rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+8: It affects your intelligence (+8). l - the ring of Shadows {Umbra +Inv Stlth+} (You found it on level 1 of the Depths) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. u - a ring of protection from cold v - the ring of Nobility {rPois Str+6 SInv Stlth+} (You found it in the Necropolis) [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. F - the ring "Gitup" {rC++ Int+4} (You took it off Josephina on level 4 of the Depths) [ring of protection from cold] rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). G - the ring "Toaq" (worn) {rF+ rC+++ Will- Wiz Dex+3} (You bought it in a shop on level 4 of the Depths) [ring of wizardry] rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Talismans c - a talisman of death (worn) x - the dragon-coil talisman of the Other World {rC++ SInv} (You found it in the Necropolis) [dragon-coil talisman] rC++: It greatly protects you from cold. SInv: It lets you see invisible. z - the lupine talisman "Omeavuypn" {+Inv rElec rCorr Dex+2} (You found it on level 3 of the Elven Halls) [lupine talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). C - the death talisman of Impermeability {Harm Str-2 Int+5} (You found it in the Necropolis) [talisman of death] Harm: It increases damage dealt and taken. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Wands e - a wand of charming (22) p - a wand of polymorph (24) c - a wand of roots (55) a - a wand of flame (33) f - a wand of mindburst (2) b - a wand of light (7) d - a wand of digging (4) Scrolls x - 6 scrolls of amnesia s - 3 scrolls of summoning g - 9 scrolls of fog p - 16 scrolls of poison w - 15 scrolls of enchant weapon I - 7 scrolls of immolation a - 5 scrolls of enchant armour S - 2 scrolls of silence f - 6 scrolls of fear t - 22 scrolls of teleportation W - 11 scrolls of brand weapon V - 7 scrolls of vulnerability T - 3 scrolls of torment r - 3 scrolls of revelation i - 28 scrolls of identify Potions C - 3 potions of cancellation c - 27 potions of curing A - 4 potions of attraction b - 13 potions of brilliance h - 7 potions of haste p - 13 potions of moonshine w - 9 potions of heal wounds L - 8 potions of lignification i - 8 potions of invisibility e - 7 potions of enlightenment m - 12 potions of might g - 8 potions of magic r - 4 potions of resistance M - 10 potions of mutation B - 6 potions of berserk rage a - a potion of ambrosia Miscellaneous g - a +2 phial of floods h - a +0 lightning rod (4/4) Skills: - Level 22.0(27) Fighting * Level 15.6(20.6) Ranged Weapons - Level 10.0(15.0) Armour * Level 19.0(24.0) Dodging - Level 1.2(6.2) Stealth * Level 11.5(16.5) Shields - Level 12.0 Spellcasting - Level 11.0 Hexes - Level 10.0 Translocations - Level 10.0 Invocations * Level 26.4 Shapeshifting You had 42 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dimensional Bullseye Hex/Tloc 14% N/A 1% 4 s - Passage of Golubria Tloc 28% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 36% N/A 1% 2 Jinxbite Hex 60% 2d3 1% 2 Momentum Strike Conj/Tloc 34% 3d8 1% 2 Confusing Touch Hex 30% N/A 1% 3 Sigil of Binding Hex 30% N/A 1% 3 Gloom Hex/Necr 36% N/A 2% 3 Inner Flame Hex/Fire 18% N/A 2% 3 Volatile Blastmotes Fire/Tloc 34% 2d12 3% 3 Foxfire Conj/Fire 24% 2x1d5 9% 1 Magic Dart Conj 24% 1d4 9% 1 Shock Conj/Air 24% 1d4 9% 1 Construct Spike Launche Frge 12% 2d3 12% 2 Grave Claw Necr 12% 2d7 12% 2 Mercury Arrow Conj/Alch 12% 2d6 12% 2 Scorch Fire 12% 2d5 12% 2 Searing Ray Conj 12% 2d4 12% 2 Static Discharge Conj/Air 12% 3-4/arc 12% 2 Sublimation of Blood Necr 6% N/A 12% 2 Dispersal Tloc 14% N/A 21% 6 Gell's Gavotte Tloc 14% 2d(17-26) 21% 6 Metabolic Englaciation Hex/Ice 9% N/A 22% 5 Silence Hex/Air 9% N/A 22% 5 Frozen Ramparts Ice 12% 1d2 24% 3 Hailstorm Conj/Ice 6% 3d5 24% 3 Mephitic Cloud Conj/Alch/Air 6% N/A 24% 3 Ozocubu's Armour Ice 6% N/A 24% 3 Stone Arrow Conj/Erth 12% 3d7 24% 3 Vampiric Draining Necr 6% 2d6 24% 3 Enfeeble Hex 15% N/A 56% 7 Brom's Barrelling Bould Conj/Erth 6% 2d4 58% 4 Flame Wave Conj/Fire 6% 2d5 58% 4 Fulminant Prism Conj/Alch 3% 3d5 58% 4 Ignite Poison Fire/Alch 6% N/A 58% 4 Iskenderun's Battlesphe Conj/Frge 6% 2d7 58% 4 Leda's Liquefaction Alch/Erth 3% N/A 58% 4 Olgreb's Toxic Radiance Alch 6% N/A 58% 4 Sticky Flame Fire/Alch 6% 2d4 58% 4 Alistair's Intoxication Alch 4% N/A 89% 5 Arcjolt Conj/Air 3% 1d13 89% 5 Curse of Agony Necr 6% N/A 89% 5 Detonation Catalyst Fire/Alch 6% 2d8 89% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 89% 5 Irradiate Conj/Alch 3% 3d12 89% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 89% 5 Discord Hex 15% N/A 99% 8 Conjure Ball Lightning Conj/Air 3% 3x3d6 100% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Plasma Beam Fire/Air 3% 2x1d13 100% 6 Starburst Conj/Fire 3% 6d3 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Orb of Destruction Conj 3% 9d5 100% 7 Ozocubu's Refrigeration Ice 3% 4d8 100% 7 Fulsome Fusillade Conj/Alch 3% (3-5)d5 100% 8 Polar Vortex Ice 3% N/A 100% 9 Vhi's Electric Charge Tloc/Air Unusable N/A N/A 4 Launch Clockwork Bee Frge Unusable N/A N/A 3 Animate Dead Necr Unusable N/A N/A 4 Eringya's Surprising Cr Summ Unusable N/A N/A 4 Alistair's Walking Alem Alch/Frge Unusable N/A N/A 5 Malign Gateway Summ/Tloc Unusable N/A N/A 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 IceCv (visited) WizLab (visited) Desolation (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:7 * Orc:2 ?*(=?: Elf:3 *[ Shoals:4 : Snake:1 ?[(: Vaults:1 ( Vaults:2 ![: Vaults:3 :! Depths:2 *: Depths:4 =*(=: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Lair:5 Depths:1 Depths:2 Depths:3 Pandemonium: Depths:1 Depths:2 Depths:3 Ziggurat: Depths:1 Annotations: Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You are an undying horror. Your melee attacks drain, slow and weaken victims. You can torment nearby foes to heal from their wounds. You are immune to unholy pain and torment. You cannot drink. You recover more slowly from Doom and Banes. You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You have sharp fingernails. You are partially covered in iridescent scales. (AC +2) Message History You shoot an arrow. The arrow pierces through the star jelly but does no damage. The arrow pierces through the Royal Jelly!!! The Royal Jelly is severely wounded. The Royal Jelly shudders violently. The Royal Jelly spits out three more jellies. You encounter a rockslime, an acid blob and a void ooze. The acid blob spits acid at you. The splash of acid hits you. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The acid blob spits acid at you. The splash of acid misses you. The splash of acid hits the eight-headed slymdra. The eight-headed slymdra completely resists. The shining eye gazes at you. Mutagenic energy flows into you. Fire: e) +8 storm bow {elec, penet} Press: ? - help, Shift-Dir - straight line Aim: the Royal Jelly (severely wounded, 92% to hit) You shoot an arrow. The arrow pierces through the rockslime! The rockslime is moderately wounded. The arrow pierces through the rockslime but does no damage. The arrow barely misses the Royal Jelly. The acid blob spits acid at you. The splash of acid hits you. You resist. * * * LOW HITPOINT WARNING * * * The acid blob spits acid at you. The splash of acid hits you but does no damage. You resist. The azure jelly barely misses you. You block the azure jelly's attack. The azure jelly hits you! * * * LOW HITPOINT WARNING * * * You block the azure jelly's attack. You block the rockslime's attack. The eight-headed slymdra completely misses you. The eight-headed slymdra misses you. The eight-headed slymdra barely misses you. The eight-headed slymdra closely misses you. x2 The eight-headed slymdra hits you! You die... ####................ ###.#................. ##..................... #..............G.G..... #.......JJ..G.#........ ##.....J.J.G.####....... #....