Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 4865384194842270886 23 s009255 the Magician (level 2, 0/18 HPs) Began as an Octopode Hedge Wizard on June 12, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1137 turns). s009255 the Magician (Octopode Hedge Wizard) Turns: 1137, Time: 00:00:58 Health: 0/18 AC: 1 Str: 9 XL: 2 Next: 95% Magic: 2/6 EV: 12 Int: 16 God: Gold: 40 SH: 0 Dex: 11 Spells: 6/7 levels left rFire + . . k - staff of conjuration rCold + . . (no offhand) rNeg . . . b - +0 hat rPois + (no amulet) rElec + (no ring) rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: resistant, invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour b - a +0 hat (worn) Magical Staves k - a staff of conjuration (weapon) Scrolls a - a scroll of identify {unknown} d - a scroll of acquirement {unknown} f - a scroll of revelation {unknown} g - a scroll of noise {unknown} j - a scroll of teleportation {unknown} l - a scroll of fear {unknown} Potions c - a potion of magic e - a potion of lignification i - a potion of resistance Skills: * Level 1.2 Fighting * Level 2.3 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting * Level 2.4 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you but does no damage. The goblin hits you but does no damage. The jackal bites you but does no damage. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! The jackal bites you but does no damage. The jackal completely misses you. The goblin hits you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 The goblin hits you but does no damage. The jackal bites you but does no damage. x2 You hit the jackal. The jackal is severely wounded. The goblin hits you but does no damage. The jackal completely misses you. The jackal bites you but does no damage. The goblin hits you but does no damage. The jackal bites you but does no damage. You strike the helpless jackal from behind! You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. x2 The goblin hits you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. x2 The goblin hits you but does no damage. The jackal bites you but does no damage. You catch the helpless goblin completely off-guard! You hit the goblin. The goblin is moderately wounded. You feel less wooden. Your +0 hat unmelds from your body. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #.....##### ...... .... ........##..### .....##...##..... ...........#..#.# ..........#..#.# #..<.....#..#.####### #...........g.).....# #.........###@#####.# ...#..........ohh#...#.# .............######..#.# ######.#.....# #.....#.# #...#######.##.##.# #........##.#<....# #......#+##.#.##### #.#.........#.# #.............# You could see an orc (unable to see you), 2 jackals and a goblin (unable to see you). Vanquished Creatures An orc (D:2) 2 endoplasms (D:1) 4 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A giant cockroach (D:1) 4 goblins A kobold (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 227 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/6 644 | D:1 | Reached skill level 1 in Fighting 1122 | D:2 | HP: 1/27 [jackal (2)] 1137 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic, chequers_serial_rivers_micro_a D:2: layout_basic, nicolae_ecumenical_lake_church, guppyfry_early_orc_mine Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 3.1 Conjurations | | 2.4 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 9 Constrict || 3 Tentacles || 2 Staff || 24 Cast: Magic Dart || 40 Use: Potion || 3 Stab: Invisible || 3 Armour: Skin || 126 Dodge: Dodged || 28