Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file.

Game seed: 3419001526213763887

25 s009255 the Magician (level 3, -1/34 HPs)
             Began as an Octopode Hedge Wizard on May 31, 2025.
             Slain by Terence
             ... wielding a +0 flail
              (4 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:01:01 (1552 turns).

s009255 the Magician (Octopode Hedge Wizard)        Turns: 1552, Time: 00:01:02

Health: -1/34      AC: 21    Str:  9    XL:     3   Next: 4%
Magic:  0/7        EV:  2    Int: 18    God:    
Gold:   72         SH:  0    Dex: 11    Spells: 2/8 levels left

rFire   . . .        a - +0 dagger
rCold   . . .        (no offhand)
rNeg    . . .        b - melded +0 hat
rPois   +            (no amulet)
rElec   .            (no ring)
rCorr   .            (no ring)
SInv    .            (no ring)
Will    .....        (no ring)
Stlth   ++           (no ring)
HPRegen 0.25/turn    (no ring)
MPRegen 0.10/turn    (no ring)
                     (no ring)

%: no passive effects
@: tree-form, very slightly contaminated, hasted, very quick
A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, almost
no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble
swimmer 1), (tentacles)
a: no special abilities


You were on level 2 of the Dungeon.
You were a tree.

You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 72 gold pieces.

Inventory:

Hand Weapons
 a - a +0 dagger (weapon)
Armour
 b - a +0 hat (melded)
Jewellery
 i - a ring of positive energy
Scrolls
 e - a scroll of identify {unknown}
 g - a scroll of teleportation {unknown}
 h - a scroll of revelation {unknown}
 j - a scroll of silence {unknown}
 k - a scroll of amnesia {unknown}
 l - a scroll of brand weapon {unknown}
Potions
 c - a potion of magic
 f - a potion of haste


   Skills:
 * Level 1.4 Fighting
 * Level 2.4 Dodging
 - Level 2.6 Stealth
 + Level 3.1 Spellcasting
 * Level 2.3 Conjurations
 - Level 1.0 Summonings
 - Level 1.0 Necromancy
 - Level 1.0 Translocations


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           44%        1d5       6%          1
c - Mephitic Cloud        Conj/Alch/Air  5%         N/A       34%         3
q - Blink                 Tloc           12%        N/A       16%         2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Summon Small Mammal      Summ           24%        N/A       11%         1
 Call Imp                 Summ           12%        N/A       16%         2
 Grave Claw               Necr           12%        2d7       16%         2
 Call Canine Familiar     Summ           6%         N/A       32%         3
 Frozen Ramparts          Ice            4%         1d1       43%         3
 Ozocubu's Armour         Ice            2%         N/A       43%         3
 Eringya's Surprising Cr  Summ           6%         N/A       71%         4
 Metabolic Englaciation   Hex/Ice        1%         N/A       99%         5


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:

Annotations:
D:2 Terence


Innate Abilities, Weirdness & Mutations

You are a tree.
Your bark is very hard, but your evasion is minimal.
Your unarmed attacks smack enemies forcefully with your branches.
You are immune to unholy torment.
Your maximum health is greatly increased.
Your roots penetrate the ground, keeping you stationary.
You cannot be teleported.
Your auxiliary armour is melded.
You cannot wear most types of armour.
((You are amphibious.))
You can wear up to eight rings at the same time.
(Your skin changes colour to match your surroundings (Stealth+).)
(Your rubbery body absorbs attacks. (AC +1, EV +1))
(You are camouflaged when in or above water. (Stealth+))
(You have tentacles for arms and can constrict up to eight enemies at once.)

Message History

Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: Terence, wielding a +0 flail and wearing a +1 chain mail of fire
resistance (chance to affect: 91%)
You miscast Mephitic Cloud. Nothing appears to happen.
Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Mephitic Cloud (extremely dangerous; 34% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: Terence, wielding a +0 flail and wearing a +1 chain mail of fire
resistance (chance to affect: 91%)
You miscast Mephitic Cloud. Nothing appears to happen.
Terence screams, "Get out, before I make you get out!"
Okay, then.
Okay, then.
Terence screams, "I fought strong elephant-riders! You're not strong!"
Terence attacks as he pursues you! Terence barely misses you.
Terence screams, "Get out, before I make you get out!"
You see here a +0 hand axe.
Terence attacks as he pursues you! Terence completely misses you.
Terence attacks as he pursues you! Terence hits you with a +0 flail!
Ouch! That really hurt!
There is a stone staircase leading up here.
Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You miscast Blink. Nothing appears to happen. Terence hits you with a +0 flail!
* * * LOW HITPOINT WARNING * * *
Unknown command.
It was a potion of haste. You feel yourself speed up.
Terence barely misses you.
It was a potion of lignification. You turn into a tree.
Your +0 hat melds into your body. Your roots penetrate the ground.
You hit Terence.
Terence is lightly wounded.
Terence hits you with a +0 flail.
* * * LOW HITPOINT WARNING * * *
You barely miss Terence.
Terence is lightly wounded.
Terence hits you with a +0 flail.
You die...
Terence says, "Win and live. Lose and die. It's the rule of life."

   #....#####................#
   ##...#   #................#
    #...######..............##
    #......####.....##.....##
    #....#..###.....########
    #....##.)....##.##
##  ##...####....##..#
.#   #...##...##..##.#
.#####......###@♣.##.#
...##...#....<.......#
.................##..########
.................#..........#
.................#...<......#
.................#..........#
...#............(#....>.....#
...####.<####.####..........#
...#  #............##########


You could see Terence.

Vanquished Creatures
  A ribbon worm (D:2)
  6 endoplasms
  A hobgoblin (D:2)
  A quokka (D:2)
  2 ball pythons (D:2)
  A bat (D:2)
  A frilled lizard (D:1)
  4 giant cockroaches
  4 kobolds
  4 rats
25 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | s009255 the Octopode Hedge Wizard began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 4/4
   167 | D:1      | Reached XP level 2. HP: 18/18 MP: 1/6
   784 | D:2      | Reached skill level 1 in Fighting
  1219 | D:2      | Noticed Terence
  1252 | D:1      | Learned a level 2 spell: Blink
  1359 | D:2      | Reached XP level 3. HP: 23/23 MP: 0/7
  1363 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1552 | D:2      | Slain by Terence

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_prison, layout_basic
D:2:      layout_rooms, uniq_terence

Skill      XL: |  1  2 |
---------------+-------+-----
Fighting       |     1 |  1.4
Dodging        |       |  2.4
Stealth        |       |  2.6
Spellcasting   |       |  3.1
Conjurations   |       |  2.3
Summonings     |       |  1.0
Necromancy     |       |  1.0
Translocations |       |  1.0

Action                     || total
---------------------------++-------
  Melee: Dagger            ||    22
         Constrict         ||     6
         Tentacles         ||     1
   Cast: Magic Dart        ||    65
    Use: Potion            ||     2
 Armour: Skin              ||    13
  Dodge: Dodged            ||    25