Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 14151213597110982402 0 s009255 the Magician (level 1, -1/11 HPs) Began as an Octopode Hedge Wizard on May 12, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (37 turns). s009255 the Magician (Octopode Hedge Wizard) Turns: 37, Time: 00:00:06 Health: -1/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 1/4 EV: 12 Int: 16 God: Gold: 23 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of noise {unknown} Potions c - a potion of magic Skills: * Level 0.0 Fighting * Level 2.0 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting * Level 2.0 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm freezes you. You are frozen. There is an open gate here. Unknown command. The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. An endoplasm is nearby! You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm barely misses you. Unknown command. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! Unknown command. An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! An endoplasm is nearby! Unknown command. You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ♣♣♣♣ .. #........ ♣