Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 835922164432039715 50 s009255 the Magician (level 3, 0/23 HPs) Began as an Octopode Hedge Wizard on Feb 5, 2025. Slain by Edmund ... wielding a +0 flail of holy wrath (9 damage) ... on level 4 of the Dungeon. The game lasted 00:00:52 (959 turns). s009255 the Magician (Octopode Hedge Wizard) Turns: 959, Time: 00:00:52 Health: 0/23 AC: 1 Str: 8 XL: 3 Next: 79% Magic: 3/7 EV: 12 Int: 22 God: Gold: 46 SH: 0 Dex: 10 Spells: 7/8 levels left rFire . . . h - +0 dagger (drain) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . d - ring of willpower rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, clever 1, mutation resistance 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons h - a +0 dagger of draining (weapon) Armour b - a +0 hat (worn) Jewellery d - a ring of willpower (left tentacle) Potions c - 2 potions of magic e - 2 potions of curing f - a potion of degeneration Skills: * Level 1.5 Fighting * Level 2.6 Dodging - Level 2.6 Stealth + Level 3.1 Spellcasting * Level 2.6 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations + Level 0.7 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 14% N/A 12% 2 Call Imp Summ 14% N/A 12% 2 Grave Claw Necr 14% 2d8 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. Your mind is acute. (Int +4, Str/Dex -1) You are somewhat resistant to further mutation. Message History You constrict the orc wizard. The orc wizard hits you with a +0 dagger of draining. You feel drained. You hit the orc wizard but do no damage. You squeeze the orc wizard. The orc wizard is severely wounded. You constrict the orc wizard. The orc wizard hits you with a +0 dagger of draining. You feel drained. You hit the orc wizard but do no damage. The orc wizard is almost dead. You constrict the orc wizard. You kill the orc wizard! Your life force feels restored. Items here: )) [[. h - a +0 dagger of draining Edmund the Younger comes into view. He is wielding a +0 flail of holy wrath. You sense an unholy aura. h - a +0 dagger of draining (weapon) You drop a +0 dagger. There is an open door here. You aren't carrying any items that you can evoke. You aren't carrying any items that you can evoke. Okay, then. Edmund shouts! Edmund says, "A flail is better than a scythe, any day of the week!" It was a potion of mutation. You feel extremely strange. You feel clever. One of your lower tentacles grows a sharp spike. You feel genetically stable. You barely miss Edmund. Your grab misses Edmund. You pierce Edmund. Your squeeze misses Edmund. Edmund is lightly wounded. Edmund hits you with a +0 flail of holy wrath! You hit Edmund. You grab Edmund. You squeeze Edmund, but do no damage. Edmund is lightly wounded. You constrict Edmund. Edmund hits you with a +0 flail of holy wrath! You die... Edmund says, "I'd like to see a scythe do that!" #.........##### #.........#...## #.........#....# #.........#....# #.........'....# #.........#....# #.........#...## #.........########### #........@'....#....# #........@#....#.†..# #.........#....'....# #.........#...####### #.........##### #.........')..# #.........#[..# #.......[.#...# #.........#...# You could see Edmund. Vanquished Creatures An orc wizard (D:4) 2 orcs (D:4) 2 bats (D:1) 6 goblins 3 hobgoblins (D:1) 2 ball pythons A frilled lizard (D:1) 3 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 303 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/6 582 | D:1 | Reached skill level 1 in Fighting 860 | D:2 | You fall into a shaft and drop 2 floors! 941 | D:4 | Reached XP level 3. HP: 23/23 MP: 1/7 946 | D:4 | Noticed Edmund 957 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 957 | D:4 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 957 | D:4 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 959 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_rooms D:2: layout_basic D:4: layout_gridville, mainiacjoe_overflow_tiny_flanked, gup_sewer_entry_spiral, uniq_edmund, uniq_eustachio Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.1 Conjurations | | 2.6 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Fire Magic | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 16 Constrict || 7 Tentacles || 6 Kick || 1 Cast: Magic Dart || 33 Use: Scroll || 2 Potion || 1 Armour: Skin || 11 Dodge: Dodged || 6