Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 296661025681601796 3153 s009255 the Ducker (level 9, -9/61 HPs) Began as an Octopode Hedge Wizard on Feb 3, 2025. Mangled by a two-headed ogre ... wielding a +0 giant club (28 damage) ... on level 7 of the Dungeon. The game lasted 00:06:38 (9412 turns). s009255 the Ducker (Octopode Hedge Wizard) Turns: 9412, Time: 00:06:39 Health: -9/61 AC: 2 Str: 9 XL: 9 Next: 93% Magic: 15/17 EV: 15 Int: 21 God: Gold: 360 SH: 0 Dex: 17 Spells: 10/19 levels left rFire . . . q - staff of conjuration rCold + . . (no shield) rNeg . . . b - +1 hat rPois . (no amulet) rElec . p - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: on blink cooldown A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, cold resistance 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 360 gold pieces. Inventory: Armour b - a +1 hat (worn) Magical Staves q - a staff of conjuration (weapon) v - a staff of death Jewellery p - a +6 ring of dexterity (left tentacle) Wands m - a wand of flame (77) n - a wand of warping (8) Scrolls e - 2 scrolls of enchant armour h - a scroll of vulnerability k - 2 scrolls of identify l - 2 scrolls of brand weapon r - a scroll of fog {unknown} t - a scroll of amnesia {unknown} u - 6 scrolls of enchant weapon Potions a - a potion of resistance {unknown} c - a potion of heal wounds d - a potion of might {unknown} f - a potion of mutation g - a potion of haste {unknown} i - a potion of magic j - a potion of brilliance o - a potion of ambrosia {unknown} s - 3 potions of curing Skills: + Level 5.2 Fighting + Level 5.9 Dodging - Level 2.6 Stealth + Level 5.6 Spellcasting - Level 4.0 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations * Level 5.5 Fire Magic * Level 5.5 Air Magic - Level 4.0 Earth Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 68% 3d11 6% 3 b - Magic Dart Conj 100% 1d8 1% 1 c - Mephitic Cloud Conj/Alch/Air 28% N/A 9% 3 q - Blink Tloc 20% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 44% 2d11 1% 1 Sting Conj/Alch 84% 1d8 4% 1 Mercury Vapours Alch/Air 34% N/A 4% 2 Momentum Strike Conj/Tloc 48% 3d9 5% 2 Passwall Erth 22% N/A 6% 3 Apportation Tloc 20% N/A 7% 1 Call Imp Summ 20% N/A 10% 2 Grave Claw Necr 20% 2d8 10% 2 Lesser Beckoning Tloc 20% N/A 10% 2 Jinxbite Hex 10% N/A 16% 2 Vhi's Electric Charge Tloc/Air 38% N/A 26% 4 Arcjolt Conj/Air 19% 1d29 36% 5 Animate Dead Necr 10% N/A 54% 4 Olgreb's Toxic Radiance Alch 5% N/A 69% 4 Borgnjor's Vile Clutch Necr/Erth 8% N/A 69% 5 Plasma Beam Fire/Air 14% 2x1d25 85% 6 Alistair's Intoxication Alch 3% N/A 95% 5 Death Channel Necr 5% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Ossuary (visited) Temple: D:4-7 Altars: Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Vehumet Shops: D:3 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Your flesh is cold resistant. (rC+) Message History The two-headed ogre hits you with a +0 giant club!! There is a stone staircase leading up, spattered with blood here. Casting: Blink (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Blink (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You feel ready to blink again. Your magical contamination has completely faded away. There is a stone staircase leading up here. There are no items here. You climb upwards. There is a stone staircase leading down here. Magic restored. Key pressed, stopping explore. HP restored. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Blink (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Unknown command. Casting: Blink (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. Unknown command. The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club!! x2 * * * LOW HITPOINT WARNING * * * The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club!! You die... #.....# .### ...........## ######### ... ............# #.......# ..### ...........###.......# .... ........#.....<