Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 9406182311766120036 79 s009255 the Magician (level 4, 0/33 HPs) Began as a Djinni Hedge Wizard on Sept 28, 2024. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (14 damage) ... on level 4 of the Dungeon. The game lasted 00:01:43 (1143 turns). s009255 the Magician (Djinni Hedge Wizard) Turns: 1143, Time: 00:01:44 Health: 0/33 AC: 2 Str: 9 XL: 4 Next: 64% Gold: 45 EV: 11 Int: 18 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery f - a ring of willpower Scrolls d - a scroll of identify {unknown} e - a scroll of poison {unknown} g - a scroll of vulnerability {unknown} k - a scroll of silence {unknown} Potions h - a potion of invisibility {unknown} i - a potion of heal wounds {unknown} j - a potion of curing {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 c - Mephitic Cloud Conj/Alch/Air 19% N/A 7% 3 d - Grave Claw Necr 38% 2d9 3% 2 e - Call Imp Summ 38% N/A 3% 2 f - Summon Small Mammal Summ 76% N/A 2% 1 q - Blink Tloc 38% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, covering ground quickly, chance to affect: 91%) The ball explodes into a vile cloud! The stinking cloud engulfs the gnoll. The gnoll is severely wounded. The stinking cloud engulfs the gnoll. The gnoll is no longer moving quickly. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll is engulfed in noxious fumes. The gnoll appears confused. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Mephitic Cloud (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, confused, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, confused, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll is engulfed in noxious fumes. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, confused, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll hits you with a +0 flail! You die... #.# ##............# #..# ##.............# #.<.##..###.........# #...## ##........# #..## #...... #..# #..## #..# #..# #..# #.. ##@# #≈ #g# #≈≈ ###○# #≈≈ #.g.# #≈≈≈#.g## #≈≈≈#~.# .#≈≈≈~g.# .~≈≈~...# ..≈≈≈...## You could see 4 gnolls. Vanquished Creatures A gnoll bouda (D:4) An adder (D:2) A ribbon worm (D:2) An endoplasm (D:2) 3 giant cockroaches (D:1) 2 goblins (D:1) 7 hobgoblins 2 jackals (D:1) 4 quokkas (D:1) 6 ball pythons 3 bats 3 frilled lizards 4 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | s009255 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 2/22 MP: 0/0 409 | D:1 | Reached skill level 1 in Fighting 485 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 485 | D:1 | Learned a level 1 spell: Summon Small Mammal 1049 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1077 | D:2 | You are sucked into a shaft and drop 2 floors! 1143 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring D:2: layout_rooms, chequers_serial_rivers_small_a, grunt_ministairs_2, uniq_sigmund D:4: layout_cave_pods, kennysheep_mini_moat, chequers_big_river, hangedman_decor_slide_cut Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Cast: Magic Dart | 96 | 13 || 109 Summon Small Mamm | 1 | || 1 Mephitic Cloud | | 2 || 2 Armour: Robe | 12 | 2 || 14 Dodge: Dodged | 14 | 2 || 16