Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 1231043088948985982 49 s009255 the Apothecary (level 4, 0/35 HPs) Began as a Djinni Hedge Wizard on Sept 25, 2024. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:32 (805 turns). s009255 the Apothecary (Djinni Hedge Wizard) Turns: 805, Time: 00:00:32 Health: 0/35 AC: 2 Str: 9 XL: 4 Next: 2% Gold: 73 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery h - a +6 ring of dexterity Scrolls d - a scroll of amnesia {unknown} f - 2 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} j - a scroll of vulnerability {unknown} k - a scroll of fear {unknown} Potions i - a potion of enlightenment Skills: + Level 3.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Blink Tloc 28% N/A 6% 2 c - Call Imp Summ 28% N/A 6% 2 d - Grave Claw Necr 28% 2d9 6% 2 e - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 f - Soul Splinter Necr 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * The adder misses you. You aren't carrying any items that you can evoke. It was a potion of enlightenment. You feel more buoyant. The adder barely misses you. It was a potion of mutation. You feel extremely strange. The adder completely misses you. The adder misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. The adder bites you. You die... #. ########... #......#†.. #...........<.. ##. #.............. ....# ###....#....... #...#.@..###........# #.(S#.## #........## ........#.####.......... ..####.##....#....<...# #. ####......... # #. ##..###.#####. ## ##..#......... ##.|........... #..##.......... You could see an adder. Vanquished Creatures Natasha (D:2) A dart slug (D:2) 3 endoplasms (D:1) A goblin (D:2) 4 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 2 kobolds (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | s009255 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 68 | D:1 | Reached skill level 1 in Fighting 199 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 642 | D:1 | Reached XP level 3. HP: 27/29 MP: 0/0 642 | D:1 | Learned a level 1 spell: Soul Splinter 787 | D:2 | Noticed Natasha 795 | D:2 | Killed Natasha 796 | D:2 | Reached XP level 4. HP: 12/35 MP: 0/0 804 | D:2 | HP: 1/35 [adder (2)] 805 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring D:2: layout_rooms, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 7 || 66 Use: Potion | | 2 || 2 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 9 | 8 || 17