Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 14131897102278440243 56 s009255 the Magician (level 4, -1/31 HPs) Began as a Djinni Hedge Wizard on Sept 25, 2024. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:49 (680 turns). s009255 the Magician (Djinni Hedge Wizard) Turns: 680, Time: 00:00:50 Health: -1/31 AC: 2 Str: 9 XL: 4 Next: 17% Gold: 54 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 3.1 Dodging + Level 2.3 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 c - Call Imp Summ 32% N/A 4% 2 d - Grave Claw Necr 32% 2d9 4% 2 f - Apportation Tloc 32% N/A 3% 1 q - Blink Tloc 32% N/A 4% 2 v - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. You die... .#.#.....####... ##................B.... ....[...#............... .....$..#.......####.... ........................ ......:..##.....####.... ........###.....# . .........##.....# ......†@.##....<#### ...†..h............# .....###......[....# .... #...........### ### ##............# ############## You could see a jackal. Vanquished Creatures Natasha (D:2) A dart slug (D:1) 4 endoplasms 3 giant cockroaches A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:2) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | s009255 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 46 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 259 | D:1 | Found a faded altar of an unknown god. 396 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 396 | D:1 | Learned a level 1 spell: Apportation 567 | D:2 | Noticed Natasha 571 | D:2 | Killed Natasha 572 | D:2 | Reached XP level 4. HP: 15/31 MP: 0/0 680 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms, shapermc_ecumenical_altar_pompeii, minivault_14, nicolae_titane D:2: layout_rooms, uniq_natasha, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 3 || 3 Cast: Magic Dart | 48 | 20 || 68 Armour: Robe | 1 | 15 || 16 Dodge: Dodged | 1 | 12 || 13