Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 18218085925825715492 14900 s009255 the Thaumaturge (level 12, -4/84 HPs) Began as a Djinni Hedge Wizard on Sept 21, 2024. Slain by a two-headed ogre simulacrum (19 damage) ... on level 12 of the Dungeon. The game lasted 00:13:22 (14164 turns). s009255 the Thaumaturge (Djinni Hedge Wizard) Turns: 14164, Time: 00:13:22 Health: -4/84 AC: 10 Str: 9 XL: 12 Next: 51% Gold: 739 EV: 17 Int: 23 God: SH: 0 Dex: 17 rFire + + . C - +5 whip "Sootwya" {freeze, ^Fragile rPois Dex+3} rCold . . . (no shield) rNeg . . . c - +2 robe {Will+} rPois ∞ x - +2 hat {Int+3} rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ++... (no amulet) Stlth ++++ D - ring of protection from cold HPRegen 0.34/turn E - +4 ring of protection %: infuse magic (-5 HP) @: on blink cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 12 of the Dungeon. You visited 1 branch of the dungeon, and saw 12 of its levels. You also visited: Sewer. You collected 739 gold pieces. Inventory: Hand Weapons C - the +5 whip "Sootwya" (weapon) {freeze, ^Fragile rPois Dex+3} (You found it on level 8 of the Dungeon) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. Armour c - a +2 robe of willpower (worn) n - the +4 chain mail "Quextiu" {Str+5 Dex+3} (You found it on level 5 of the Dungeon) Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). x - a +2 hat of intelligence (worn) Magical Staves m - a staff of earth Jewellery b - a ring of wizardry g - a ring of positive energy o - a +6 ring of dexterity D - a ring of protection from cold (left hand) E - a +4 ring of protection (right hand) Wands v - a wand of flame (42) H - a wand of mindburst (6) Scrolls h - 8 scrolls of teleportation i - 4 scrolls of noise j - 10 scrolls of amnesia k - 2 scrolls of enchant armour q - 4 scrolls of blinking r - 5 scrolls of vulnerability s - 2 scrolls of enchant weapon u - 2 scrolls of fog w - 5 scrolls of immolation y - a scroll of poison Potions a - 3 potions of berserk rage d - 3 potions of heal wounds e - 4 potions of might f - 2 potions of attraction l - 2 potions of curing p - 3 potions of haste t - 4 potions of lignification z - a potion of mutation A - 3 potions of brilliance B - 2 potions of enlightenment G - a potion of magic {unknown} Skills: + Level 6.7 Fighting - Level 10.0 Dodging - Level 8.3 Stealth * Level 11.2 Spellcasting * Level 11.2 Conjurations * Level 11.2 Hexes * Level 11.2 Summonings * Level 11.2 Necromancy * Level 11.2 Translocations * Level 11.2 Fire Magic * Level 11.2 Ice Magic * Level 11.2 Air Magic * Level 11.2 Earth Magic * Level 11.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Soul Splinter Necr 100% N/A 1% 1 c - Mephitic Cloud Conj/Alch/Air 59% N/A 1% 3 d - Grave Claw Necr 100% 2d14 1% 2 e - Call Imp Summ 100% N/A 1% 2 f - Hoarfrost Cannonade Ice/Alch 29% 3d7/3d15 1% 5 g - Sigil of Binding Hex 59% N/A 1% 3 h - Animate Dead Necr 59% N/A 1% 4 q - Blink Tloc 100% N/A 1% 2 s - Scorch Fire 100% 2d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:4 Lair (0/5) D:11 Orc (0/2) D:12 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Qazlal Trog Uskayaw Wu Jian Xom Yredelemnul Beogh Portals: Ice Cave: D:12 Annotations: D:3 1 runed translucent door, Mo1och's ghost, amateur DEFE D:11 3 runed translucent doors, eadaral's ghost, journeyman OpSh D:12 Nergalle Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You sculpt a pair of cannons out of ice! Unknown command. A troll simulacrum comes into view. The troll simulacrum bites your hoarfrost cannon but does no damage. The troll simulacrum claws your hoarfrost cannon! The troll simulacrum freezes your hoarfrost cannon. Your hoarfrost cannon completely resists. The troll simulacrum claws your hoarfrost cannon. The troll simulacrum freezes your hoarfrost cannon. Your hoarfrost cannon completely resists. The death yak simulacrum barely misses you. Casting: Hoarfrost Cannonade (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The two-headed ogre simulacrum hits your hoarfrost cannon. The two-headed ogre simulacrum freezes your hoarfrost cannon. Your hoarfrost cannon completely resists. The two-headed ogre simulacrum hits your hoarfrost cannon! The two-headed ogre simulacrum freezes your hoarfrost cannon. Your hoarfrost cannon completely resists. Your hoarfrost cannon fires a salvo of icy shards. The shard of alchemical ice hits the naga simulacrum. The naga simulacrum partially resists. The naga simulacrum is flash-frozen. Your hoarfrost cannon fires a salvo of icy shards. The shard of alchemical ice hits the troll simulacrum. The troll simulacrum partially resists. The troll simulacrum is flash-frozen. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the elephant simulacrum. The elephant simulacrum melts! The elephant simulacrum is heavily damaged. The elephant simulacrum's fire resistance burns away. The two-headed ogre simulacrum hits you! The two-headed ogre simulacrum freezes you! * * * LOW HITPOINT WARNING * * * The two-headed ogre simulacrum hits you. * * * LOW HITPOINT WARNING * * * The two-headed ogre simulacrum freezes you!! 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