Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 6465209428182084994 41 s009255 the Magician (level 3, -4/27 HPs) Began as a Djinni Hedge Wizard on Sept 21, 2024. Slain by a sleepcap (5 damage) ... on level 4 of the Dungeon. The game lasted 00:00:35 (918 turns). s009255 the Magician (Djinni Hedge Wizard) Turns: 918, Time: 00:00:36 Health: -4/27 AC: 2 Str: 9 XL: 3 Next: 75% Gold: 58 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery h - a ring of wizardry Scrolls e - a scroll of poison {unknown} g - 2 scrolls of vulnerability {unknown} i - a scroll of enchant armour {unknown} Potions d - a potion of enlightenment {unknown} f - 3 potions of curing {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 3% 1 c - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 d - Grave Claw Necr 34% 2d9 4% 2 e - Call Imp Summ 34% N/A 4% 2 f - Magic Dart Conj 68% 1d6 3% 1 q - Blink Tloc 34% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The zap hits the sleepcap. The sleepcap is severely damaged. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The zap hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The zap hits the sleepcap. The sleepcap is almost destroyed. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The zap hits the sleepcap. The sleepcap is almost destroyed. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. You die... ...#### #+# ##. (......###..#.... #$........ #.f...### #..@..# #...?.# #.....# #.......# #.##.##.# #. #.. .# #. ###. # #. You could see a sleepcap. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 bats (D:1) 5 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:2) 2 ball pythons 4 frilled lizards 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | s009255 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 305 | D:1 | Reached skill level 1 in Fighting 424 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 424 | D:1 | Learned a level 1 spell: Shock 903 | D:2 | You are sucked into a shaft and drop 2 floors! 918 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic D:2: layout_rooms, minmay_tromino_i4, uniq_crazy_yiuf_cottage D:4: layout_loops_cross, enter_ossuary_5, serial_library_hellmonk_layered_room, minivault_4 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 40 Shock || 28 Armour: Robe || 9 Dodge: Dodged || 2