Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 109273142658239877 18 s009255 the Magician (level 2, -5/22 HPs) Began as a Djinni Hedge Wizard on Sept 20, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (651 turns). s009255 the Magician (Djinni Hedge Wizard) Turns: 651, Time: 00:00:28 Health: -5/22 AC: 2 Str: 9 XL: 2 Next: 85% Gold: 30 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery d - a ring of willpower Scrolls e - a scroll of immolation {unknown} f - a scroll of identify {unknown} Skills: + Level 1.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 3% 1 b - Blink Tloc 28% N/A 5% 2 c - Call Imp Summ 28% N/A 5% 2 d - Grave Claw Necr 28% 2d9 5% 2 e - Mephitic Cloud Conj/Alch/Air 14% N/A 11% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Unknown command. You aren't carrying any potions. You barely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... #.# #.#...##...##~.~# #.# #.#...##...##≈.~# ######'####.#..###...##~.~# #........##.#.....)..##~.~# #........##.#...###..##~.~# #........##.#......[..##.## #........##.#..####..#.#.## ######'####.# #........ #.........g@.# #..#...## #..).##.####.# #..#...# .... +..# .# #..#...# ... #..# .# ####..#...## .. #..# ## #.....#..... . #..# #.##..##.... #..# # ##.#..... #..# #.. #...#.## #..# # #...#.## You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | s009255 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | s009255 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 496 | D:1 | Reached skill level 1 in Fighting 646 | D:1 | HP: 1/22 [gnoll/+0 whip (1)] 651 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, amcnicky_mini_rare_corridor_liquid, minmay_misc_feat_doors Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 44 Armour: Robe || 13 Dodge: Dodged || 14