Dungeon Crawl Stone Soup version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 9278539208329127150 112 rururu143 the Ducker (level 4, 0/35 HPs) Began as a Merfolk Gladiator on Sept 24, 2026. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:03:41 (1634 turns). rururu143 the Ducker (Merfolk Gladiator) Turns: 1634, Time: 00:03:41 Health: 0/35 AC: 5 Str: 16 XL: 4 Next: 93% Magic: 2/4 EV: 13 Int: 7 God: Gold: 191 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv + (no boots) Will +.... h - amulet of guardian spirit Stlth + g - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: lethally poisoned (0 -> -12), attractive, enlightened A: (nimble swimmer 2), mertail, subdued magic 1, spatial entanglement a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin i - 5 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 cloak (worn) Jewellery g - a ring of see invisible (worn) h - an amulet of guardian spirit (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of noise {unknown} e - 2 scrolls of identify {unknown} h - a scroll of revelation {unknown} k - 2 scrolls of enchant weapon {unknown} l - 2 scrolls of silence {unknown} m - a scroll of enchant armour {unknown} q - a scroll of torment {unknown} Potions e - 2 potions of enlightenment Skills: + Level 3.2 Fighting + Level 5.4 Polearms - Level 2.0 Throwing * Level 5.9 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 0% 2d5 61% 2 Searing Ray Conj 0% 2d4 61% 2 Call Canine Familiar Summ 0% N/A 83% 3 Hailstorm Conj/Ice 0% 3d5 83% 3 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Fortress Blast Frge 0% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ( D:3 [ Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Your spells are a little easier to cast, but a little less powerful. When you translocate, a monster is sometimes pulled along with you. Message History The scorpion closely misses you. The scorpion stings you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the scorpion. The scorpion is severely wounded. You are starting to lose your buoyancy. The scorpion barely misses you. You barely miss the scorpion. The scorpion is severely wounded. The scorpion closely misses you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You hit the scorpion. The scorpion is almost dead. You feel very sick. The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is almost dead. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! It was a potion of mutation. You feel extremely strange. You feel space start to knot itself around you. Your connection to magic feels subdued. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you but does no damage. It was a potion of attraction. You feel attractive to monsters. You float gracefully downwards. You die... #..............### #..#### ########..####...# ##....## ##..# ###.#######..# #...# #...## ##.## ###...## ###..#####.†## ########...#..# ##.........# ..[.......###.## #######...## ..######..# #..##### #####. ..####...## ##.s@..# #. .......### #####.# #. ###..### #.## #. ###....#### #..# ## .#..##....## ##.##### .#.######..### #.#...## ÷..# ##...## #......## ...# ###..#####†......####### <#.##########........)........... You could see a scorpion. Vanquished Creatures A hound (D:3) 2 adders 4 dart slugs 5 ribbon worms 4 endoplasms 5 hobgoblins 3 jackals (D:3) 3 quokkas 5 ball pythons 9 bats 3 frilled lizards 6 goblins 6 kobolds 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rururu143 the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 126 | D:1 | Found Puurum's Weapon Shop. 134 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 468 | D:2 | Reached skill level 5 in Dodging 468 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 504 | D:2 | Found a faded altar of an unknown god. 665 | D:2 | Reached skill level 5 in Polearms 1061 | D:3 | Reached XP level 4. HP: 33/34 MP: 4/4 1110 | D:3 | Found Goyff's Armour Shop. 1633 | D:3 | Gained mutation: When you translocate, a monster is | sometimes pulled along with you. [potion of mutation] 1633 | D:3 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1634 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_rooms, serial_shops, shop D:2: layout_basic, ebering_ecumenical_altar_sacrificial D:3: layout_rooms, serial_shops, shop_statue D:4: layout_rooms, mainiacjoe_overflow_paths, serial_shops, nicolae_shop_rolled_up Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 5 | 5.9 Polearms | 5 | 5.4 Fighting | 3 | 3.2 Throwing | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 121 | 70 || 191 Melee: Trident | 121 | 70 || 191 Drink: Heal wounds | | 2 || 2 Attraction | | 1 || 1 Enlightenment | | 1 || 1 Mutation | | 1 || 1 Stab: Sleeping | 4 | 2 || 6 Armour: Leather armour | 55 | 50 || 105 Dodge: Dodged | 50 | 55 || 105 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1642 | 1591 | 51 | 0 | 1145 | 4 | 410.5 | Dungeon | 1642 | 1591 | 51 | 0 | 1145 | 4 | 410.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 582 daAuts D:3: 563 daAuts D:1: 461 daAuts D:4: 34 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+