Dungeon Crawl Stone Soup version 0.35-a0-857-g30bcf7eae0 (webtiles) character file. Game seed: 5101117238470950431 15 runelove the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Aug 21, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:39 (852 turns). runelove the Conjurer (Deep Elf Conjurer) Turns: 852, Time: 00:00:39 Health: 15/15 AC: 4 Str: 4 XL: 2 Next: 34% Magic: 5/8 EV: 10 Int: 22 God: Gold: 14 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe b - a +0 pair of boots (worn) c - a +0 leather armour (worn) Scrolls c - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - 2 potions of curing {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 46% 2d6 4% 2 b - Magic Dart Conj 92% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 32% 2 Fugue of the Fallen Necr 3% N/A 54% 3 Swiftness Air 3% N/A 54% 3 Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 63% 4 Sticky Flame Fire/Alch 3% 2d4 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11147 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The hobgoblin closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. #.# # ..###### # .#......# #.. #........ ... #.#.... .. #.....#.#.# #....@....# .........$..# ............# ..#.....#.#.# ........... .. ..###.#.#.#. ## # #.... ... #...# # ## There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 3 hobgoblins A jackal (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runelove the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 11 | D:1 | Found a faded altar of an unknown god. 267 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 852 | D:2 | Learned a level 2 spell: Searing Ray 852 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, hex_intersection, minmay_pentomino_p2 D:2: layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 29 Armour: Leather armour || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 852 | 796 | 56 | 0 | 721 | 2 | 426.0 | Dungeon | 852 | 796 | 56 | 0 | 721 | 2 | 426.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 844 daAuts D:2: 8 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+