runelove Level 1 of the Dungeon (0, 0, D:1) 2 boomerangs (5, 0, D:1) a hobgoblin skeleton (6, -30, D:1) a ball python corpse (skeletalised by now) (16, -9, D:1) a ball python skeleton (17, -26, D:1) a ball python skeleton (21, 4, D:1) 6 poisoned darts (28, -7, D:1) a hobgoblin skeleton (35, -6, D:1) a stone (41, -25, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, 21, D:2) a +0 mace (7, 30, D:2) a +0 leather armour (10, 5, D:2) a bat skeleton (13, 3, D:2) a +0 dagger (14, 20, D:2) a ball python skeleton (16, 19, D:2) the +0 robe of the Sky {^Contam rC+ rN+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (22, 47, D:2) a rat corpse (skeletalised by now) (46, 18, D:2) a hobgoblin corpse (skeletalised by now) (51, 11, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Kois's Weapon Shoppe a +0 falchion (42 gold) a +0 trident (49 gold) a +0 trident (49 gold) a +0 dagger (28 gold) a +0 war axe (49 gold) a +0 long sword (49 gold) a +0 hand axe (42 gold) 2 atropa-tipped darts (25 gold) the +11 trident of Hell's Wrath {speed, Bane *Noise rF+ Str+6 SInv} (1299 gold) Bane: It inflicts you with a random bane when you equip it. *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Str+6: It affects your strength (+6). SInv: It lets you see invisible. It cannot be enchanted further. (6, 0, D:3) a +0 short sword a +0 ring mail a +0 club (7, 0, D:3) a +0 falchion a bat skeleton (14, -13, D:3) a +0 long sword (17, -13, D:3) a spore talisman (22, 3, D:3) a +0 robe a +0 dagger a +0 robe a +0 dagger an orc skeleton (25, -5, D:3) a +0 robe (25, 2, D:3) a +0 trident (28, -8, D:3) a +0 leather armour a +0 hand axe (28, 0, D:3) 5 stones a +0 dagger a kobold skeleton (29, -2, D:3) a boomerang a +0 flail an orc skeleton (33, -8, D:3) a +0 robe a quokka skeleton (36, -7, D:3) a frilled lizard skeleton (36, 19, D:3) a human skeleton (36, 21, D:3) a +4 whip of draining (37, 21, D:3) a bat skeleton (38, 18, D:3) a +0 dagger (39, 15, D:3) a +0 club (40, 18, D:3) a human skeleton (41, 20, D:3) a centaur skeleton (51, 18, D:3) a bat skeleton (52, -1, D:3) a frilled lizard skeleton (55, 12, D:3) a jackal skeleton (56, 11, D:3) a hobgoblin skeleton (57, 7, D:3) a jackal skeleton a jackal skeleton (63, -2, D:3) a +3 whip Level 4 of the Dungeon (0, 0, D:4) 15 gold pieces (3, 4, D:4) 5 poisoned darts (3, 5, D:4) a +0 mace (8, -3, D:4) a scroll of identify