runelove Level 1 of the Dungeon [Shop] Cedeuph's Assorted Antiques a +0 short sword (60 gold) a scroll of immolation (80 gold) an orb of mesmerism (520 gold) a scroll of identify (40 gold) a wand of charming (5) (240 gold) an inkwell talisman (150 gold) 2 potions of haste (400 gold) a scroll of revelation (150 gold) (1, 30, D:1) a bat skeleton (3, 40, D:1) 11 gold pieces (4, 40, D:1) 3 gold pieces (5, 28, D:1) a bat skeleton (5, 29, D:1) a +0 mace (5, 40, D:1) 3 gold pieces (5, 41, D:1) 13 gold pieces (5, 45, D:1) a +0 dagger (24, 16, D:1) an amulet of wildshape (32, 33, D:1) a +0 scale mail (34, 29, D:1) a rat skeleton (40, 2, D:1) a bat corpse (skeletalised by now) (41, 22, D:1) a hobgoblin corpse (skeletalised by now) (43, 2, D:1) a bat corpse (skeletalised by now) (43, 3, D:1) a +0 whip (49, 5, D:1) a +0 dagger (50, 42, D:1) a jackal corpse (skeletalised by now) (57, 34, D:1) a +0 whip (67, 27, D:1) a scarf of harm Level 2 of the Dungeon (5, -22, D:2) a +0 chain mail (8, -13, D:2) a hobgoblin skeleton (9, -26, D:2) a +0 club 4 stones (12, -22, D:2) a +0 club a goblin skeleton (13, -6, D:2) a +0 ring mail (15, -6, D:2) a +0 club a kobold skeleton (19, -10, D:2) a frilled lizard skeleton (23, -20, D:2) a bat skeleton (33, -19, D:2) a hobgoblin skeleton (35, 12, D:2) a +0 sling a +0 club (41, -9, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 25, D:3) a +2 dagger of freezing (2, 27, D:3) a +0 club a goblin skeleton (3, 25, D:3) a +0 dagger a goblin skeleton (9, 20, D:3) a +0 dagger a +0 club a goblin skeleton a goblin skeleton (10, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (10, 19, D:3) a +0 dagger a +0 trident a +0 animal skin a goblin skeleton the hobgoblin skeleton of Robin (10, 23, D:3) a +0 dagger a goblin corpse (skeletalised by now) (11, 15, D:3) a +0 whip a kobold skeleton (11, 20, D:3) a +1 short sword of protection an orc corpse (skeletalised by now) (11, 21, D:3) a +0 club a goblin corpse (skeletalised by now) (11, 22, D:3) a +0 dagger a goblin corpse (skeletalised by now) (17, -7, D:3) a frilled lizard skeleton (21, -7, D:3) a frilled lizard skeleton (22, -6, D:3) a +0 short sword a +0 trident a +0 dagger a rat skeleton an orc skeleton an orc skeleton (23, -5, D:3) a +0 whip a +0 leather armour (27, 27, D:3) a jackal skeleton Level 4 of the Dungeon [Shop] Giegihie's Weapon Shoppe a +3 rapier of venom (330 gold) a +2 sling of freezing (205 gold) a +1 sling of freezing (135 gold) a +0 quarterstaff (70 gold) a +0 mace (42 gold) a +0 flail (49 gold) the +9 dagger of the Protecting Turtle {freeze, Will+ Int+2} (915 gold) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. [Shop] Abaamot's Antique Weapon Shop a +0 club (14 gold) a +0 mace (84 gold) a +0 falchion (84 gold) a +0 club (14 gold) a +0 quarterstaff (140 gold) [Shop] Fani's Weapon Emporium a +0 club (7 gold) a throwing net (42 gold) a +2 athame of flaming (420 gold) a +0 club (7 gold) a +2 falchion of holy wrath (243 gold) the +6 long sword "Xetayh" {speed, rC+ rCorr} (841 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 battleaxe (140 gold) a +0 whip (35 gold) 3 boomerangs (84 gold) 3 atropa-tipped darts (37 gold) [Shop] Cun Zistux's Distillery a potion of mutation (96 gold) a potion of lignification (36 gold) 2 potions of might (96 gold) a potion of enlightenment (60 gold) a potion of cancellation (96 gold) a potion of ambrosia (unknown) (96 gold) a potion of curing (36 gold) 2 potions of mutation (192 gold) a potion of attraction (36 gold) [Shop] Ehagiroy's Weapon Shoppe a +0 sling (15 gold) a +0 dagger (20 gold) a +0 short sword of venom (56 gold) 3 datura-tipped darts (27 gold) 6 atropa-tipped darts (54 gold) a +0 quarterstaff (50 gold) a +0 war axe (35 gold) a +1 scimitar of electrocution (220 gold) (0, 0, D:4) a +0 long sword (4, -16, D:4) a +0 hand axe (23, -20, D:4) a ball python skeleton (26, -3, D:4) a quokka skeleton (27, -13, D:4) a +0 dagger (32, 14, D:4) 2 boomerangs (34, 8, D:4) a +0 dagger (37, 5, D:4) a +0 robe (39, -6, D:4) a +0 falchion the human skeleton of Eustachio (39, -3, D:4) a medusa talisman (51, -16, D:4) a +0 hammer (52, -19, D:4) a +2 quarterstaff of chaos (57, -6, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +2 plate armour of command (0, 20, D:5) a +0 club a +0 leather armour a +0 falchion a +0 leather armour a +0 hand axe of electrocution a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (2, 4, D:5) a +0 robe (6, -23, D:5) a parchment of Inner Flame (9, 34, D:5) a +0 trident a +0 dagger (10, 34, D:5) a +0 mace (11, 18, D:5) the +4 sling "Widowermaker" {flame, Bane rElec Will+ Dex+3} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (12, -2, D:5) a water moccasin skeleton (12, 5, D:5) a +0 quarterstaff (26, 27, D:5) a +0 whip (33, -12, D:5) a staff of cold (unseen) (33, -11, D:5) 15 gold pieces (33, -9, D:5) 6 gold pieces a +0 robe (33, -7, D:5) a +2 chain mail of fire resistance (unseen) (33, -5, D:5) 12 gold pieces (33, -4, D:5) 15 gold pieces (39, -9, D:5) a +0 ring mail (43, 19, D:5) an iguana corpse (skeletalised by now) (47, -4, D:5) a +0 whip (52, 37, D:5) a +0 short sword a +0 club an orc corpse (skeletalised by now) (52, 38, D:5) a +0 flail (52, 39, D:5) a +0 flail a +0 leather armour (54, 16, D:5) a +0 bardiche (62, 17, D:5) 3 javelins Level 6 of the Dungeon (0, 0, D:6) a +0 whip a kobold skeleton (1, -23, D:6) the human skeleton of Prince Ribbit (2, -1, D:6) 5 poisoned darts a +0 short sword (5, -1, D:6) 5 poisoned darts a +0 dagger a kobold skeleton (9, 6, D:6) a +0 leather armour (9, 32, D:6) a water moccasin corpse (skeletalised by now) (13, 11, D:6) a spore talisman (20, -5, D:6) a +0 hand axe an orc corpse (skeletalised by now) (23, 14, D:6) a +0 robe a +0 scythe the human skeleton of Sigmund (26, 23, D:6) the quill talisman "Soucuel" {Rampage Fly Dex+3} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (30, -20, D:6) a +0 whip (34, 7, D:6) a potion of enlightenment (37, 12, D:6) a parchment of Teleport Other (39, 10, D:6) a black bear corpse (skeletalised by now) (40, -18, D:6) a +0 long sword (43, 23, D:6) 12 gold pieces (46, 23, D:6) 11 gold pieces (49, -25, D:6) 2 atropa-tipped darts Level 7 of the Dungeon (8, 5, D:7) a black bear corpse (skeletalised by now) (9, 9, D:7) a +0 trident (12, 20, D:7) a +0 chain mail (21, 11, D:7) a howler monkey corpse (skeletalised by now) (27, 15, D:7) a +0 dagger (32, 23, D:7) a +0 mace (33, 3, D:7) a wand of flame (19) (38, -18, D:7) a +0 scale mail a +0 hand axe (38, -17, D:7) a +0 leather armour a +0 dagger a boomerang a +0 dagger (38, -16, D:7) a +0 robe a +0 dagger (38, -14, D:7) a +0 robe a +0 dagger (39, 1, D:7) 3 flux baubles (47, 4, D:7) a wyvern skeleton (47, 21, D:7) a +0 spear (52, -9, D:7) a +0 long sword a +0 robe a +0 great sword a +0 robe a +0 halberd a +0 robe (60, 1, D:7) 3 poisoned darts Level 8 of the Dungeon (0, 0, D:8) a +0 pair of gloves (5, -7, D:8) a +0 dagger an orc corpse (7, -10, D:8) a +0 flail a +0 ring mail (7, -8, D:8) a vampire mosquito corpse (7, 6, D:8) a +0 short sword (8, -7, D:8) 20 gold pieces (still there?) a +2 dagger of protection (still there?) a +0 robe (still there?) an orc corpse (still there?) a vampire mosquito corpse (still there?) (8, 1, D:8) a +1 dagger of venom a +0 robe (9, -9, D:8) a +0 dagger a +0 robe an orc corpse (9, -7, D:8) a +0 dagger a +0 robe (10, 1, D:8) a +0 dagger an orc corpse (13, 3, D:8) a howler monkey corpse the Ecumenical Temple