runelove Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of venom 5 stones a kobold corpse (skeletalised by now) (4, 11, D:1) a +0 dagger (5, 6, D:1) a hobgoblin corpse (skeletalised by now) (7, 23, D:1) a +0 short sword 3 stones (9, 23, D:1) a ball python corpse (skeletalised by now) (11, 23, D:1) a +0 club (15, 27, D:1) a frilled lizard corpse (skeletalised by now) (16, 2, D:1) a +0 club (17, 25, D:1) a +0 quarterstaff a goblin corpse (skeletalised by now) (18, -12, D:1) a hobgoblin skeleton (18, -9, D:1) a frilled lizard skeleton (18, -2, D:1) a bat corpse (skeletalised by now) (18, 7, D:1) a +0 dagger a goblin skeleton (24, 4, D:1) a rat corpse (skeletalised by now) (24, 27, D:1) a +0 short sword (27, 18, D:1) a +2 whip of venom 2 stones a kobold corpse (skeletalised by now) (38, 10, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) (40, -1, D:1) a rimehorn talisman (49, -4, D:1) a +0 club a goblin skeleton (49, -1, D:1) a +0 dagger (52, -8, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, 13, D:2) a hobgoblin corpse (skeletalised by now) (5, 26, D:2) a +0 mace (6, 22, D:2) a +0 ring mail (10, -22, D:2) a ball python corpse (skeletalised by now) (10, -9, D:2) a rat corpse (skeletalised by now) (11, -19, D:2) a staff of air (11, 18, D:2) a frilled lizard skeleton (16, 11, D:2) a frilled lizard skeleton (22, -16, D:2) a ball python corpse (skeletalised by now) (39, 0, D:2) a +0 sling (47, 4, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 4, D:3) a hobgoblin corpse (skeletalised by now) (3, 5, D:3) a +0 dagger (4, 5, D:3) a +0 flail (9, 9, D:3) a quokka corpse (skeletalised by now) (16, 10, D:3) the inkwell talisman "Qozionk" {rN+ Str+2 SInv} [inkwell talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (19, 10, D:3) a +0 short sword a kobold corpse (skeletalised by now) (27, -2, D:3) the orb of Cowardice {Attunement, rF+} rF+: It protects you from fire. (28, -10, D:3) a +0 leather armour (29, -15, D:3) an adder skeleton (34, 1, D:3) 5 poisoned darts (35, 14, D:3) a +0 scythe a +0 robe (41, -10, D:3) a quokka corpse (skeletalised by now) (47, 3, D:3) a goblin skeleton (50, 1, D:3) a bat skeleton (51, 0, D:3) an oni skeleton (51, 1, D:3) a rat skeleton (51, 2, D:3) a ball python skeleton (52, -1, D:3) a felid skeleton (52, 0, D:3) a troll skeleton (52, 2, D:3) an adder skeleton (52, 3, D:3) a draconian skeleton (53, 0, D:3) a barachi skeleton (53, 2, D:3) an elf skeleton (54, 1, D:3) a spriggan skeleton (54, 6, D:3) a black bear skeleton (56, 1, D:3) a +0 flail Level 4 of the Dungeon (3, 1, D:4) an adder skeleton (5, -18, D:4) a +0 dagger (14, 11, D:4) a +0 ring mail (14, 18, D:4) a +0 battleaxe a +0 robe (15, 18, D:4) a +4 spear a +0 robe (24, 14, D:4) a +1 flail of holy wrath a +0 club (25, 14, D:4) a +0 spear a gnoll skeleton (26, -8, D:4) a +0 club a goblin corpse (skeletalised by now) (27, -9, D:4) a +2 flail of protection a +0 leather armour an orc corpse (skeletalised by now) (27, -8, D:4) a +0 club a +0 ring mail a +0 dagger a +0 leather armour (28, -8, D:4) a +0 dagger a +0 war axe a kobold corpse (skeletalised by now) (29, 0, D:4) a +0 chain mail (30, 1, D:4) a +0 barding (31, -5, D:4) a +0 leather armour (31, 0, D:4) a +0 robe (32, 3, D:4) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) a human corpse (skeletalised by now) (32, 4, D:4) a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, 4, D:4) a +0 flail a +0 ring mail (34, -13, D:4) a +0 club a kobold corpse (skeletalised by now) (36, 10, D:4) a +0 club a +0 sling (42, 21, D:4) a +0 robe a +4 battleaxe (43, 21, D:4) a +0 robe a +0 falchion (49, 8, D:4) a +0 dagger (49, 26, D:4) a +0 dagger (49, 29, D:4) a +0 spear (56, 6, D:4) a +0 helmet a +0 animal skin a +0 club the hobgoblin skeleton of Robin (57, 6, D:4) a +0 dagger a +0 club a goblin skeleton (57, 8, D:4) a +0 dagger (59, 6, D:4) a +0 dagger (59, 7, D:4) a hobgoblin skeleton (59, 12, D:4) an orb of guile Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (6, 19, D:5) the +3 ring mail of Kehueg {+Blink rC++ Will++} +Blink: It lets you blink. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (11, 0, D:5) an iguana corpse (skeletalised by now) (34, -14, D:5) a +0 leather armour a +0 club an orc skeleton (36, -12, D:5) a +0 leather armour a +0 falchion (37, -13, D:5) a +0 flail a +0 dagger a +0 robe a +0 dagger an orc skeleton an orc skeleton (39, -13, D:5) a +0 whip (47, 12, D:5) a +2 short sword of venom 3 poisoned darts a +0 robe a +0 dagger a kobold corpse (skeletalised by now) (49, 12, D:5) a +2 dagger of draining a +0 robe a +0 whip a +0 robe 7 poisoned darts a +0 short sword a kobold corpse (skeletalised by now) a kobold skeleton Level 6 of the Dungeon (0, 0, D:6) an iguana corpse (skeletalised by now) (1, -3, D:6) a +0 dagger a +0 robe (5, -3, D:6) a water moccasin corpse (skeletalised by now) (19, -19, D:6) a +0 leather armour (20, 0, D:6) a +0 ring mail (30, 8, D:6) an adder skeleton (31, 9, D:6) a +0 club (34, 6, D:6) a curare-tipped dart a +0 club a kobold skeleton (35, -13, D:6) a +0 orcbow (35, 5, D:6) a +0 short sword a kobold skeleton (36, -21, D:6) a +0 ring mail (36, 6, D:6) 7 poisoned darts a +0 dagger (37, -15, D:6) an iguana skeleton (37, -14, D:6) a +0 orcbow a centaur skeleton a hound skeleton (37, 15, D:6) a +0 spear a +0 flail a gnoll skeleton (38, 12, D:6) a curare-tipped dart a +0 dagger (38, 13, D:6) 3 stones a +0 whip a kobold skeleton (38, 15, D:6) a +0 club (38, 16, D:6) a +0 scale mail a +2 trident of freezing (39, 15, D:6) a +0 flail (39, 16, D:6) a +0 halberd a gnoll skeleton (40, 13, D:6) 5 stones a +0 dagger a +0 short sword a +0 short sword a kobold skeleton a kobold skeleton (41, -13, D:6) an adder skeleton (41, 13, D:6) 5 stones a +0 whip a kobold skeleton (42, 12, D:6) 4 poisoned darts a +2 dagger of freezing (42, 13, D:6) 4 stones a +0 club a kobold skeleton (42, 19, D:6) a +0 trident Level 7 of the Dungeon (3, -39, D:7) a +0 trident (8, -3, D:7) a +0 robe (still there?) a +0 dagger of venom (still there?) a wand of flame (15) (still there?) the elf skeleton of Dowan (still there?) (8, -2, D:7) a +0 ring mail a +0 short sword (9, -21, D:7) a water moccasin skeleton (21, -49, D:7) a +0 robe a +0 dagger a +0 robe a +2 hand axe a +0 robe a +0 short sword a +0 robe a +5 scimitar of freezing (22, -51, D:7) a +0 robe a +0 great sword (28, -7, D:7) a +0 robe a +3 scimitar a +0 robe a +3 scimitar (29, -7, D:7) a +0 robe a +4 flail (30, -7, D:7) a +0 robe a +2 long sword of freezing (31, -19, D:7) a +0 sling (32, -52, D:7) a wyvern skeleton (34, -28, D:7) a +0 robe a +2 whip of electrocution (34, -6, D:7) 4 poisoned darts (36, -28, D:7) a +0 robe a +4 trident of freezing (37, -19, D:7) a +0 spear (45, -34, D:7) a +0 shortbow (45, -32, D:7) a +0 leather armour a +0 quarterstaff a +0 sling (50, -37, D:7) a +0 robe a +5 falchion a +0 robe a +4 hand axe (53, -38, D:7) a +0 robe (64, -49, D:7) 3 flux baubles Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 hand axe of Starshine {pain, Fly rF++ rCorr} (4470 gold) Fly: It grants you flight. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring of Peace {rC+ Will+ Slay+3} (5020 gold) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +2 pair of boots of Inquiry {*Corrode Int+6} (2850 gold) *Corrode: It may corrode you when you take damage. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +4 sling "Itwir" {speed, rElec rF+ Will-} (4130 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. the +0 helmet "Ocyt" {Light, rCorr Int+3} (2840 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Xilomih {rElec rF+ Int-3 Dex+4} (4110 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). the +1 sling "Sak Qy Fipp" {drain, rElec rCorr} (2730 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +6 dagger of Fedhas's Condemnation {flame, rElec rC+ rCorr Dex-5} (4970 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the air staff "Weupomn Waza" {rElec Air Alch} (3760 gold) [staff of air] rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the amulet "Veemul" {Dissipate MP+9} (5590 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. MP+9: It affects your magic capacity (+9). the earth staff "Murmur" {rCorr Earth} (3760 gold) [staff of earth] rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. the +0 robe of Xom's Scorn {rC+} (1490 gold) rC+: It protects you from cold. It cannot be enchanted further. the amulet of the Sky {Faith +Blink Int+3} (6030 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. Int+3: It affects your intelligence (+3). the ring of Eternal Winter {rPois Wiz Dex+3} (4750 gold) [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). the necromancy staff "Doqytyl" {rElec rN+ Will- Summ Necro Fire} (4600 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the +5 dagger of the Floral God {reap, Int+3} (4030 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of Plog {Str+6 SInv} (3460 gold) [ring of see invisible] Str+6: It affects your strength (+6). SInv: It lets you see invisible. the +2 leather armour of Eternal Winter {Harm rPois rF- Str+4} (2460 gold) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). It cannot be enchanted further. the ring "Rys Qizxo" {rCorr Wiz Int+2} (4680 gold) [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). the ring of the Tapire-iauara {rPois rF+ Will- MP+8 Int-2} (4460 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. MP+8: It affects your magic capacity (+8). Int-2: It affects your intelligence (-2). (0, 0, D:8) a +5 mace of freezing a +0 robe (0, 4, D:8) a +0 long sword a +0 robe a +0 hand axe a +0 robe a +0 great sword a +0 robe (1, -3, D:8) a +0 dagger a +0 robe (13, -10, D:8) a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (14, -9, D:8) a +0 giant club a +0 giant club (22, 8, D:8) a +0 dagger (23, 8, D:8) a +0 battleaxe a +0 plate armour (24, 6, D:8) a +0 trident a +0 ring mail (35, -4, D:8) a +0 short sword an orc skeleton (36, -20, D:8) 5 boomerangs (36, -12, D:8) 4 poisoned darts (36, 7, D:8) a -1 short sword (36, 8, D:8) a -1 mace (37, 7, D:8) a -2 war axe (37, 13, D:8) a bat corpse (skeletalised by now) (38, 0, D:8) a bullfrog skeleton (38, 7, D:8) a -2 executioner's axe (38, 13, D:8) a bat corpse (skeletalised by now) (40, 9, D:8) a -1 mace (40, 11, D:8) an adder corpse (skeletalised by now) (43, 21, D:8) a +0 flail a gnoll skeleton (44, 21, D:8) a +0 spear (44, 31, D:8) a basilisk corpse (skeletalised by now) (45, 21, D:8) a +0 flail (45, 22, D:8) a +0 whip a gnoll skeleton (48, -12, D:8) a +0 robe a +0 dagger a kobold skeleton (52, 29, D:8) a +0 long sword a swamp drake corpse (skeletalised by now) (55, 29, D:8) a komodo dragon corpse (skeletalised by now) (62, 0, D:8) a +0 hand axe (63, -1, D:8) a +0 hand axe (63, 1, D:8) a +0 hand axe (64, 0, D:8) a +1 hand axe of electrocution Level 9 of the Dungeon [Shop] Fiffikell's Antique Weapon Boutique a +0 whip (87 gold) a +0 short sword (105 gold) a +0 short sword (105 gold) a +0 battleaxe (350 gold) the +0 hand axe "Yrouwol" {sunder, rElec rF+ Will+ Int+3} (1256 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 rapier (192 gold) a +0 mace (105 gold) a +0 spear (105 gold) (1, -13, D:9) a +0 whip an electric eel skeleton (2, -16, D:9) a +0 halberd a gnoll skeleton (2, -14, D:9) a +0 flail a +0 chain mail an orc skeleton (2, -13, D:9) a +0 short sword an orc skeleton (7, -15, D:9) a +0 dagger a +0 robe an orc skeleton (9, -15, D:9) a +0 short sword an orc skeleton (11, -15, D:9) a +0 short sword an orc skeleton (13, -15, D:9) a +0 short sword an orc skeleton (13, -14, D:9) a +0 mace an orc skeleton (15, 1, D:9) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (16, -16, D:9) a +0 short sword a +0 dagger an orc skeleton an orc skeleton (18, -2, D:9) a +1 hat (22, 3, D:9) a +0 mace a +0 robe (25, -13, D:9) a +0 robe a +2 battleaxe (25, -9, D:9) a +0 dagger a +0 ring mail (26, -15, D:9) a +0 giant club a +0 giant club a two-headed ogre skeleton (29, 0, D:9) a +0 robe a +3 spear of freezing a bullfrog skeleton a bullfrog skeleton (30, 0, D:9) a +1 spear of freezing a +0 scale mail a +0 buckler a +0 robe a +0 hand axe a +0 robe a +2 halberd a gnoll corpse (skeletalised by now) (31, 12, D:9) a +0 hand axe a +0 leather armour (33, 3, D:9) a +0 hand axe a +0 plate armour (33, 13, D:9) a +0 halberd (34, 3, D:9) a +0 spear (35, 9, D:9) a +0 dire flail a +0 giant spiked club a two-headed ogre skeleton (35, 11, D:9) a +0 club (37, 1, D:9) a -1 sling (37, 3, D:9) a -3 club (39, 1, D:9) a -2 hand axe (39, 3, D:9) a -1 club (40, 4, D:9) a +0 short sword a +0 leather armour (41, 2, D:9) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (46, -7, D:9) a +0 dagger a +0 ring mail (47, -10, D:9) a +0 whip a gnoll corpse (skeletalised by now) (47, -8, D:9) a +0 morningstar a +0 ring mail the Ecumenical Temple Level 1 of the Orcish Mines (4, 4, Orc:1) a +2 mace of protection (still there?) a +0 scale mail (still there?) an orc corpse (still there?) (6, 5, Orc:1) a +0 whip (7, 7, Orc:1) 17 gold pieces (8, 0, Orc:1) 17 gold pieces