Seeded DCSS version 0.33-a0-1141-g12c12526e9 (webtiles) character file.

Game seed: 13094980931108011080 (custom seed)

149 rune the Magician (level 5, -9/35 HPs)
             Began as a Demonspawn Conjurer on Mar 28, 2025.
             Mangled by a sleepcap (16 damage)
             ... while put to sleep by a sleepcap... on level 3 of the Dungeon.
             The game lasted 00:01:47 (3418 turns).

rune the Magician (Demonspawn Conjurer)             Turns: 3418, Time: 00:01:48

Health: -9/35      AC:  7    Str:  9    XL:     5   Next: 9%
Magic:  2/12       EV:  2    Int: 24    God:    
Gold:   135        SH:  0    Dex: 13    Spells: 8/14 levels left

rFire   + . .        d - +0 club
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            j - +0 helmet
rElec   .            (no cloak)
rCorr   +            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           n - ring of Liberalism {rF+ rCorr AC+4 Int+3 Dex+2}
HPRegen 0.25/turn    (no ring)
MPRegen 0.13/turn

%: no passive effects
@: sleeping
A: big brain 1, demonic touch 1
a: no special abilities


You were on level 3 of the Dungeon.
You visited 1 branch of the dungeon, and saw 3 of its levels.

You collected 135 gold pieces.

Inventory:

Hand Weapons
 d - a +0 club (weapon)
Missiles
 q - 4 poisoned darts
Armour
 a - a +0 robe (worn)
 j - a +0 helmet (worn)
 k - a +0 pair of boots
Jewellery
 n - the ring of Liberalism (worn) {rF+ rCorr AC+4 Int+3 Dex+2}
   (You found it on level 2 of the Dungeon)   
   
   [ring of protection]
   
   rF+:        It protects you from fire.
   rCorr:      It protects you from acid and corrosion.
   AC+4:       It affects your AC (+4).
   Int+3:      It affects your intelligence (+3).
   Dex+2:      It affects your dexterity (+2).
Scrolls
 c - 3 scrolls of teleportation {unknown}
 e - 2 scrolls of enchant armour {unknown}
 g - a scroll of vulnerability {unknown}
 h - a scroll of fog {unknown}
 i - a scroll of immolation {unknown}
 l - 2 scrolls of identify {unknown}
 o - a scroll of blinking {unknown}
 p - a scroll of poison {unknown}
Potions
 b - a potion of magic
 f - a potion of moonshine {unknown}
 m - a potion of attraction {unknown}
 r - 2 potions of heal wounds {unknown}
 s - a potion of lignification {unknown}


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 5.0 Spellcasting
 - Level 4.0 Conjurations


You had 8 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           50%        2d6       2%          2
c - Stone Arrow           Conj/Erth      30%        3d8       12%         3

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Sandblast                Erth           12%        2d6       9%          1
 Scorch                   Fire           12%        2d5       13%         2
 Passwall                 Erth           6%         N/A       26%         3
 Flame Wave               Conj/Fire      15%        2d7       36%         4
 Fulminant Prism          Conj/Alch      7%         3d7       36%         4
 Iskenderun's Mystic Bla  Conj/Tloc      15%        2d5 (+2d2 36%         4
 Summon Cactus Giant      Summ           3%         N/A       100%        6


Dungeon Overview and Level Annotations

Branches:
Dungeon (3/15)            

Altars:
Makhleb
Okawaru

Shops:
D:1 *


Innate Abilities, Weirdness & Mutations

You have an unusually large brain. (Int +2)
Your touch may inflict minor irresistible damage on your foes.

Message History

You stop channelling your searing ray.
The sleepcap barely misses you.
The sleepcap releases spores at you! You wake up.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a sleepcap (heavily damaged, 100% to hit)
You miscast Searing Ray.
You are very lightly contaminated with residual magic.
Nothing appears to happen. The sleepcap releases spores at you.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a sleepcap (heavily damaged, 100% to hit)
You focus your ray upon the sleepcap. The searing ray hits the sleepcap.
The sleepcap is heavily damaged.
(Press . to maintain the ray.)
The sleepcap closely misses you.
The searing ray hits the sleepcap.
The sleepcap is severely damaged.
The sleepcap releases spores at you.
* * * LOW HITPOINT WARNING * * *
The searing ray hits the sleepcap but does no damage.
The sleepcap is severely damaged.
The sleepcap completely misses you.
The searing ray hits the sleepcap!
The sleepcap is almost destroyed.
You finish channelling your searing ray.
The sleepcap releases spores at you but does no damage.
You hit the sleepcap.
The sleepcap is almost destroyed.
The sleepcap barely misses you. The sleepcap releases spores at you.
* * * LOW HITPOINT WARNING * * *
You hit the sleepcap but do no damage.
The sleepcap is almost destroyed.
The sleepcap releases spores at you.
* * * LOW HITPOINT WARNING * * *
You are engulfed in a cloud of soporific spores!
You fall asleep.
Your magical contamination has completely faded away.
The sleepcap releases spores at you!
You die...

#...#####......#....<............
#.#.......>....#..)..#.#########.
#.#.........##.#.......#########.
#.#.........##.#.#...............
#.......#......#)################
#####....#######)#
.#  #..#........)#
.## #..################
..###...........@f..).#
#...#################)#
###....#######      .÷..
..†..)...)...#     ......#
###[...#####.#    .......#
#...####.....#   ........#
..###  #.##.##  ....#.####
.##    #.##.#  .......#
.#     #.##.#


You could see a sleepcap.

Vanquished Creatures
  9 adders
  A ribbon worm (D:3)
  7 orcs (D:3)
  3 ball pythons
  9 endoplasms
  2 giant cockroaches
  3 goblins
  3 hobgoblins
  4 jackals (D:3)
  5 kobolds
  3 quokkas
  4 bats
  A frilled lizard (D:2)
  4 rats
58 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | rune the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   429 | D:1      | Gained mutation: Your touch may inflict minor irresistible
                  | damage on your foes. [demonic ancestry]
   429 | D:1      | Reached XP level 2. HP: 19/19 MP: 1/5
   432 | D:1      | Learned a level 2 spell: Searing Ray
   651 | D:1      | Found Zopol's Assorted Antiques.
   674 | D:1      | Reached skill level 3 in Spellcasting
  1162 | D:1      | Found a faded altar of an unknown god.
  1410 | D:2      | Gained mutation: You have an unusually large brain. (Int
                  | +2) [demonic ancestry]
  1410 | D:2      | Reached XP level 3. HP: 14/24 MP: 0/7
  1414 | D:2      | Learned a level 3 spell: Stone Arrow
  1649 | D:2      | Identified the ring of Liberalism {rF+ rCorr AC+4 Int+3
                  | Dex+2}
  1926 | D:2      | Reached skill level 4 in Spellcasting
  1974 | D:2      | Reached XP level 4. HP: 30/30 MP: 5/10
  3046 | D:3      | Reached XP level 5. HP: 35/35 MP: 4/12
  3107 | D:3      | Found an iron altar of Okawaru.
  3211 | D:3      | Reached skill level 5 in Spellcasting
  3240 | D:3      | Found a burning altar of Makhleb.
  3240 | D:3      | Noticed a blizzard demon
  3243 | D:3      | Noticed a ynoxinul
  3243 | D:3      | Noticed an orange demon
  3418 | D:3      | Mangled by a sleepcap

Illustrated notes

Levels and vault maps discovered:
D:1:      nicolae_arrival_somewhat_less_tricky_arrival, layout_basic,
          serial_shops, nicolae_shop_tiny_waterfront, basic_ecumenical_altar
D:2:      layout_basic, minmay_pentomino_r2
D:3:      minmay_general_purpose_star, layout_basic, okawaru_gym_becter,
          makhleb_altar_promises_db, hellmonk_no_cap

Skill      XL: |  1  2  3  4  5 |
---------------+----------------+-----
Spellcasting   |     3  4     5 |  5.0
Dodging        |                |  1.7
Stealth        |                |  1.7
Conjurations   |                |  4.0

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
  Melee: Club              |     8 |     7 ||    15
         Touch             |     2 |     1 ||     3
   Cast: Magic Dart        |    75 |    61 ||   136
         Searing Ray       |       |     4 ||     4
 Armour: Robe              |    12 |    17 ||    29
  Dodge: Dodged            |    14 |    24 ||    38

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   3420 |   3363 |     57 |      0 |   3012 |   3 | 1140.0 |
       Dungeon |   3420 |   3363 |     57 |      0 |   3012 |   3 | 1140.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 1197 daAuts
     D:3: 1135 daAuts
     D:2: 1086 daAuts