Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file.

Game seed: 14226740519543686209

9 rune the Conjurer (level 2, 19/19 HPs)
             Began as a Demonspawn Conjurer on Mar 6, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:07 (264 turns).

rune the Conjurer (Demonspawn Conjurer)              Turns: 264, Time: 00:00:08

Health: 19/19      AC:  2    Str:  7    XL:     2   Next: 6%
Magic:  0/5        EV: 11    Int: 18    God:    
Gold:   14         SH:  0    Dex: 11    Spells: 5/6 levels left

rFire   . . .          - Nothing wielded
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: demonic guardian 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

You collected 14 gold pieces.

Inventory:

Hand Weapons
 c - a +0 dagger
 e - a +0 club
Armour
 a - a +0 robe (worn)
Scrolls
 d - 2 scrolls of noise {unknown}
Potions
 b - a potion of magic


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 2.7 Spellcasting
 - Level 4.0 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           32%        2d5       4%          2
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

A weak demonic guardian rushes to your aid.

Message History

A bat is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a bat (heavily wounded, 100% to hit)
The magic dart hits the bat.
You kill the bat!
Key pressed, stopping explore.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
A rat and a goblin come into view.
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a rat (asleep, 100% to hit)
The magic dart hits the rat.
The rat is severely wounded.
The rat squeaks loudly. The goblin shouts!
There are monsters nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a rat (severely wounded, 100% to hit)
The magic dart hits the rat.
You kill the rat!
You have reached level 2!
Your demonic ancestry asserts itself...
You feel the presence of a demonic guardian.
A goblin is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 dagger (100% to hit)
The magic dart hits the goblin.
The goblin is severely wounded.
A goblin is nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit)
The magic dart hits the goblin.
You kill the goblin!
Key pressed, stopping explore.
You don't have enough magic to cast this spell.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

 ..#.####...#
   #  ###.#.#
.     #...#.###
..    #.#.....#
...   #.#.#.#.#
 #..  #.#.#.#.#
 #... #.#.#.#.#
##.#..#.#...#.#
.......@......#
.#....#.###.#.#
 #.)....† #.#.#
............. #
###.....#####.
 .......#    .
 #..#...#     #
 ...#...#


There were no monsters in sight!

Vanquished Creatures
  A ball python (D:1)
  A bat (D:1)
  An endoplasm (D:1)
  3 goblins (D:1)
  2 rats (D:1)
8 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | rune the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   262 | D:1      | Gained mutation: A weak demonic guardian rushes to your
                  | aid. [demonic ancestry]
   262 | D:1      | Reached XP level 2. HP: 19/19 MP: 2/5
   264 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      tarquinn_simple_flora_water_d, layout_basic,
          dreamdust_ecumenical_altar_hidden_monk_grotto,
          chequers_decorated_corner

Action                     || total
---------------------------++-------
  Melee: Unarmed           ||     3
   Cast: Magic Dart        ||    13
 Armour: Robe              ||     2
  Dodge: Dodged            ||     1

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    264 |    264 |      0 |      0 |    237 |   1 |  264.0 |
       Dungeon |    264 |    264 |      0 |      0 |    237 |   1 |  264.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 264 daAuts