Dungeon Crawl Stone Soup version 0.33-a0-1053-gd93d3284e2 (webtiles) character file.

Game seed: 11101279840711937884

9 rune the Conjurer (level 2, 19/19 HPs)
             Began as a Demonspawn Conjurer on Mar 6, 2025.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:40 (279 turns).

rune the Conjurer (Demonspawn Conjurer)              Turns: 279, Time: 00:00:40

Health: 19/19      AC:  2    Str:  7    XL:     2   Next: 3%
Magic:  0/5        EV: 11    Int: 18    God:    
Gold:   0          SH:  0    Dex: 11    Spells: 5/6 levels left

rFire   . . .        c - +4 dagger
rCold   . . .        (no offhand)
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.09/turn

%: no passive effects
@: no status effects
A: antennae 1
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Hand Weapons
 c - a +4 dagger (weapon)
 d - a +3 short sword
 e - a +0 falchion
 f - a +0 dagger
 g - a +0 dagger
 h - a +0 club
Armour
 a - a +0 robe (worn)
Potions
 b - a potion of magic


   Skills:
 - Level 1.7 Dodging
 - Level 1.7 Stealth
 + Level 2.6 Spellcasting
 - Level 4.0 Conjurations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           64%        1d6       3%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Searing Ray              Conj           32%        2d5       4%          2
 Fulminant Prism          Conj/Alch      4%         3d5       58%         4
 Iskenderun's Mystic Bla  Conj/Tloc      9%         2d4 (+2d1 58%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You have a pair of small antennae on your head.

Message History

Press: ? - help, Shift-Dir - straight line
Aim: a jackal (100% to hit)
The magic dart hits the jackal.
The jackal is heavily wounded.
A jackal comes into view.
There are monsters nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (heavily wounded, 100% to hit)
The magic dart hits the jackal but does no damage.
The jackal is heavily wounded.
The jackal barks!
There are monsters nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (heavily wounded, 100% to hit)
The magic dart hits the jackal but does no damage.
The jackal is heavily wounded.
A jackal comes into view.
There are monsters nearby!
Aiming: Magic Dart (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a jackal (heavily wounded, 100% to hit)
The magic dart hits the jackal but does no damage.
The jackal is heavily wounded.
The jackal barks!
The jackal misses you.
There are monsters nearby!
You don't have enough magic to cast this spell.
There are monsters nearby!
You don't have enough magic to cast this spell.
There are monsters nearby!
You don't have enough magic to cast this spell.
You hit the jackal.
You kill the jackal!
You have reached level 2!
Your demonic ancestry asserts itself...
A pair of antennae grows on your head!
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

..............# ##~≈.≈.~~≈.†.###
..............###......#~~~.....
.......†..........~≈~≈~...(~###.
..................♣.~#..~#..#
.............>......~#.~~#~.#
.....................#..≈#≈##
.....................#######
.............#......###
#.....#......#.@......#
############....†...#.#
        .....#...hh.#!#
        ............#
        .....######h..
        #....#     ....
        ....        ...
         #.#         ..


You could see 3 jackals.

Vanquished Creatures
  An endoplasm (D:1)
  2 goblins (D:1)
  A jackal (D:1)
  3 kobolds (D:1)
  A frilled lizard (D:1)
8 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | rune the Demonspawn Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   279 | D:1      | Gained mutation: You have a pair of small antennae on your
                  | head. [demonic ancestry]
   279 | D:1      | Reached XP level 2. HP: 19/19 MP: 0/5
   279 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      saegor_arrival_simple_b, layout_rooms, serial_rivers,
          chequers_serial_rivers_room_b, chequers_serial_rivers_marsh,
          chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e,
          chequers_serial_rivers_micro_e, hangedman_glass_teeth

Action                     || total
---------------------------++-------
  Melee: Dagger            ||     1
   Cast: Magic Dart        ||    14
  Dodge: Dodged            ||     1

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |    279 |    279 |      0 |      0 |    250 |   1 |  279.0 |
       Dungeon |    279 |    279 |      0 |      0 |    250 |   1 |  279.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 279 daAuts