Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 10429672300218055675 9 rune the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (484 turns). rune the Conjurer (Demonspawn Conjurer) Turns: 484, Time: 00:00:16 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 18 God: Gold: 20 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . g - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons g - a +0 spear (weapon) i - a +0 dagger Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of blinking {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of cancellation {unknown} h - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A quokka comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A quokka is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. The quokka bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ... ♣.. .. .. ♣~.P ..## # # #+#... P~♣ ..##. .# .)...♣ ♣♣~. .... .. ...♣♣♣♣♣P~♣♣♣♣♣♣.##.#.## ###~♣P.♣.~~~♣.♣P........ ##..~~~~.~~~.~~.@.# ...~P~♣♣~~~♣♣♣~~..# ###♣♣♣♣♣♣.♣♣♣♣♣♣..# ####♣♣♣~~~♣.♣..#.# #....♣♣~.~♣#.....# ##.....♣~.P♣♣...### .......♣P.P♣....# ..#'#.......#.#.# .......#.#..#.#.# ### There were no monsters in sight! Vanquished Creatures 4 ball pythons (D:1) An endoplasm (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rune the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 484 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 484 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 484 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, serial_bayou, serial_bayou_pond_e, serial_bayou_lagoon_a, serial_bayou_shore_b, serial_bayou_crossing, minmay_stone_trees_large Action || total ---------------------------++------- Melee: Spear || 5 Cast: Magic Dart || 14 Armour: Robe || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 487 | 487 | 0 | 0 | 442 | 1 | 487.0 | Dungeon | 487 | 487 | 0 | 0 | 442 | 1 | 487.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 487 daAuts