Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 17159571673041316993 1092 rune the Thaumaturge (level 8, 21/52 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Was a Follower of Vehumet. Quit the game on level 6 of the Dungeon. The game lasted 00:04:27 (4998 turns). rune the Thaumaturge (Demonspawn Conjurer) Turns: 4998, Time: 00:04:28 Health: 21/52 AC: 2 Str: 7 XL: 8 Next: 9% Magic: 8/21 EV: 13 Int: 20 God: Vehumet [*.....] Gold: 191 SH: 0 Dex: 13 Spells: 22/25 levels left rFire . . . l - +2 whip (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . y - scarf {+Inv} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.34/turn %: guardian spirit @: mildly poisoned (21 -> 18) A: hooves 1, repulsion field 1, demonic guardian 1, magic shield, magic regeneration, magic link a: Renounce Religion, Evoke Invisibility You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 303 gold pieces. You spent 112 gold pieces at shops. Inventory: Hand Weapons c - a +0 club h - a +0 club i - a +0 whip j - a +0 dagger k - a +0 whip l - a +2 whip of electrocution (weapon) Missiles w - 6 poisoned darts Armour a - a +0 robe (worn) x - the +2 plate armour "Rasiu" {Harm +Inv rPois rF-} (You found it on level 4 of the Dungeon) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. y - a scarf of invisibility (worn) Jewellery r - a +6 ring of intelligence Wands B - a wand of roots (14) Scrolls f - 3 scrolls of enchant armour {unknown} m - a scroll of brand weapon {unknown} p - 4 scrolls of teleportation {unknown} s - a scroll of revelation {unknown} t - 3 scrolls of fear {unknown} u - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of enlightenment {unknown} e - 5 potions of curing g - a potion of attraction {unknown} n - a potion of cancellation {unknown} o - a potion of haste {unknown} q - a potion of might {unknown} v - a potion of moonshine {unknown} z - a potion of resistance {unknown} A - a potion of heal wounds Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 9.0 Spellcasting - Level 4.0 Conjurations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Ru Sif Muna Uskayaw Vehumet Wu Jian Shops: D:5 ! Annotations: D:3 3 runed translucent doors, ironman's ghost, amateur FoFi Innate Abilities, Weirdness & Mutations You have large cloven feet. You are surrounded by a mild repulsion field. (EV +2) A weak demonic guardian rushes to your aid. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. When low on magic, you restore magic in place of health. Message History You hear a shout! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hear a shout! x2 The searing ray hits the water moccasin! The water moccasin is moderately wounded. You finish channelling your searing ray. You feel very sick. The water moccasin misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (82% to hit) You focus your ray upon the orc priest. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) You feel sick. The water moccasin barely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray misses the orc priest. You feel sick. The orc priest miscasts a cantrip. The water moccasin barely misses you. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. The searing ray hits the orc priest. The orc priest is moderately wounded. You feel sick. Your Spellcasting skill increases to level 9! You have reached level 8! You feel agile. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # .. #. ...#.#### ..o.oo..# #....### #@..########## #............# ###..........# #.)........# #..........# #...)......# #..........# #..........# #......))..# You could see an orc priest and 2 orcs. Vanquished Creatures A water moccasin (D:6) A sky beast (D:4) An ogre (D:4) A centaur (D:5) 3 scorpions A bombardier beetle (D:3) A hound (D:6) 2 orc priests (D:4) A gnoll bouda (D:6) Jessica (D:2) 3 orc wizards 11 gnolls 7 adders 2 ufetubi (D:5) A dart slug (D:5) A ribbon worm (D:3) 21 orcs 7 ball pythons 6 endoplasms 3 giant cockroaches 6 goblins 12 hobgoblins 2 jackals (D:2) A quokka (D:4) 2 bats (D:2) 4 frilled lizards 7 kobolds 9 rats 118 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rune the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 438 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 438 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 441 | D:1 | Learned a level 2 spell: Searing Ray 1210 | D:2 | Reached skill level 3 in Spellcasting 1258 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1613 | D:2 | Noticed Jessica 1620 | D:2 | Killed Jessica 1621 | D:2 | Reached skill level 4 in Spellcasting 1621 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1621 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/10 2174 | D:3 | Found a runed translucent gate. 2176 | D:3 | Found a runed translucent gate. 2178 | D:3 | Found a runed translucent gate. 2179 | D:3 | Noticed an ice beast 2189 | D:3 | Noticed ironman's ghost (amateur FoFi) 2267 | D:3 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 2267 | D:3 | Reached XP level 5. HP: 35/35 MP: 7/12 2664 | D:4 | Reached skill level 5 in Spellcasting 3025 | D:4 | Found a staircase to the Ecumenical Temple. 3029 | D:4 | Noticed a sky beast 3032 | Temple | Entered the Ecumenical Temple 3045 | Temple | Became a worshipper of Vehumet 3066 | D:4 | Killed a sky beast 3067 | D:4 | Reached skill level 6 in Spellcasting 3067 | D:4 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 3067 | D:4 | Reached XP level 6. HP: 29/41 MP: 4/15 3489 | D:4 | Reached skill level 7 in Spellcasting 3489 | D:4 | Gained mutation: When low on magic, you restore magic in | place of health. [demonic ancestry] 3489 | D:4 | Reached XP level 7. HP: 46/46 MP: 7/17 3728 | D:4 | Identified the +2 plate armour "Rasiu" {Harm +Inv rPois | rF-} 3780 | D:5 | Entered Level 5 of the Dungeon 3957 | D:5 | Reached * piety under Vehumet 3957 | D:5 | Offered knowledge of Kiss of Death by Vehumet. 4077 | D:5 | Found Ebremey's Distillery. 4092 | D:5 | Bought a potion of curing for 42 gold pieces 4120 | D:5 | Bought a potion of heal wounds for 70 gold pieces 4771 | D:5 | Reached skill level 8 in Spellcasting 4998 | D:6 | Reached skill level 9 in Spellcasting 4998 | D:6 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 4998 | D:6 | Reached XP level 8. HP: 21/52 MP: 8/21 4998 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, nicolae_hexahallways D:2: layout_rooms, nrook_campfire, uniq_jessica D:3: layout_loops_ring, gammafunk_ghost_split, bh_walls_and_bars D:4: layout_cave_pods, minmay_temple_entry_arrows D:5: layout_basic, serial_shops, nicolae_shop_crystal D:6: layout_rooms, nicolae_ossuary_entry_plus Temple: dpeg_chambers_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 6 7 9 | 9.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Whip | 4 | 5 | 2 || 11 Cast: Magic Dart | 72 | 83 | 47 || 202 Searing Ray | | 10 | 30 || 40 Armour: Robe | 5 | 14 | 29 || 48 Dodge: Dodged | 10 | 13 | 42 || 65 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4996 | 4840 | 156 | 104 | 4116 | 7 | 713.7 | Dungeon | 4970 | 4838 | 132 | 104 | 4116 | 6 | 828.3 | Temple | 26 | 2 | 24 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1208 daAuts D:4: 1160 daAuts D:5: 1069 daAuts D:3: 703 daAuts D:2: 680 daAuts D:6: 147 daAuts Temple: 26 daAuts