Dungeon Crawl Stone Soup version 0.33-a0-1049-g8eeeba328a (webtiles) character file. Game seed: 4007946620546043890 30 rune the Conjurer (level 3, 17/24 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:51 (1127 turns). rune the Conjurer (Demonspawn Conjurer) Turns: 1127, Time: 00:00:51 Health: 17/24 AC: 3 Str: 7 XL: 3 Next: 5% Magic: 2/7 EV: 11 Int: 22 God: Gold: 59 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . k - +1 dagger (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (17 -> 13) A: big brain 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons c - a +0 dagger k - a +1 dagger of freezing (weapon) Missiles g - 5 javelins Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Magical Staves n - a staff of fire Scrolls d - a scroll of acquirement {unknown} h - a scroll of teleportation {unknown} j - a scroll of summoning {unknown} m - a scroll of poison {unknown} Potions b - a potion of magic e - a potion of curing {unknown} i - a potion of moonshine {unknown} l - 3 potions of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have an unusually large brain. (Int +2) A meltable shield of frost defends you. (SH +4) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Press: ? - help, v - describe, . - travel Some shallow water. Unknown command. You see here a staff of fire. n - a staff of fire Press: ? - help, v - describe, . - travel The floor. Unknown command. Key pressed, stopping travel. Unknown command. There is a dry fountain, spattered with blood here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. The rat squeaks loudly. The adder hisses angrily. You hit the rat. You freeze the rat. You kill the rat! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder! You kill the adder! You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###### #.....@# #.#.###†# #....# #.##..# #......# #.###.## #. #. #. There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) 5 hobgoblins (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds (D:1) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rune the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 223 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 223 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 226 | D:1 | Learned a level 2 spell: Searing Ray 1127 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1127 | D:2 | Reached XP level 3. HP: 17/24 MP: 2/7 1127 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d D:2: layout_loops_ring, hellmonk_ecumenical_altar_defaced_shrine, minmay_misc_feat_ornament Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 23 Cast: Magic Dart || 29 Searing Ray || 1 Armour: Robe || 20 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1127 | 1072 | 55 | 0 | 953 | 2 | 563.5 | Dungeon | 1127 | 1072 | 55 | 0 | 953 | 2 | 563.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1118 daAuts D:2: 8 daAuts