Dungeon Crawl Stone Soup version 0.33-a0-1049-g8eeeba328a (webtiles) character file. Game seed: 6837769637488532581 37 rune the Conjurer (level 3, 16/24 HPs) Began as a Demonspawn Conjurer on Mar 5, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:33 (1008 turns). rune the Conjurer (Demonspawn Conjurer) Turns: 1008, Time: 00:00:34 Health: 16/24 AC: 2 Str: 7 XL: 3 Next: 21% Magic: 0/8 EV: 11 Int: 20 God: Gold: 52 SH: 4 Dex: 11 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: mildly poisoned (16 -> 15) A: powered by death 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +0 short sword g - a +0 club h - a +0 dagger i - a +0 short sword j - a +0 dagger Armour a - a +0 robe (worn) Scrolls e - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} f - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. A meltable shield of frost defends you. (SH +4) Message History The adder is moderately wounded. A frilled lizard comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. A quokka comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! You feel sick. There is an open door here. You feel sick. The adder bites you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #... #.# #.## #.#######+# ###. #.#.....).. ## #.#....†... #.#........ #.#......♣ #.#....♣ #@#....♣ #.rl..♣.)♣ ###....♣ #....♣ #......♣ #....... #........ #........ ######+ You could see a quokka and a frilled lizard. Vanquished Creatures An adder (D:2) 5 ball pythons (D:1) 2 bats (D:1) 4 endoplasms 2 goblins (D:1) 2 hobgoblins 2 quokkas A frilled lizard (D:2) 5 kobolds 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rune the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 167 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 167 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 171 | D:1 | Learned a level 2 spell: Searing Ray 1008 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1008 | D:2 | Reached XP level 3. HP: 16/24 MP: 0/8 1008 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms D:2: layout_loops_cross, shapermc_ecumenical_altar_acropolis, kennysheep_generic_room_2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 51 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1007 | 994 | 13 | 0 | 890 | 2 | 503.5 | Dungeon | 1007 | 994 | 13 | 0 | 890 | 2 | 503.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 779 daAuts D:2: 228 daAuts