Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 10435636820349832238 158 rotlqkf the Vexing (level 5, -8/37 HPs) Began as a Coglin Hexslinger on Feb 19, 2025. Mangled by an ogre ... wielding a +0 giant club (12 damage) ... on level 4 of the Dungeon. The game lasted 00:01:34 (2226 turns). rotlqkf the Vexing (Coglin Hexslinger) Turns: 2226, Time: 00:01:34 Health: -8/37 AC: 3 Str: 8 XL: 5 Next: 39% Magic: 4/6 EV: 11 Int: 13 God: Gold: 95 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . a - +1 sling {Liang} rCold . . . d - -2 sling {Miranda} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.10/turn %: no passive effects @: weak-willed, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Liang} d - a -2 sling (offhand) {Miranda} Armour c - a +0 robe (worn) i - a +0 pair of gloves (worn) Wands p - a wand of polymorph (7) q - a wand of light (7) Scrolls b - a scroll of poison e - a scroll of revelation {unknown} g - 5 scrolls of teleportation {unknown} h - 2 scrolls of blinking {unknown} j - a scroll of brand weapon {unknown} k - 3 scrolls of identify {unknown} Potions f - a potion of moonshine {unknown} l - a potion of invisibility {unknown} m - a potion of heal wounds {unknown} n - a potion of curing {unknown} o - 2 potions of resistance {unknown} Skills: - Level 1.0 Fighting + Level 3.6 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 4.2 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 14% 3 Magic Dart Conj 0% 1d3 28% 1 Inner Flame Hex/Fire 7% N/A 30% 3 Searing Ray Conj 0% 2d4 38% 2 Cause Fear Hex 5% N/A 43% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Fulminant Prism Conj/Alch 0% 3d5 95% 4 Petrify Alch/Erth 0% N/A 95% 4 Irradiate Conj/Alch 0% 3d11 100% 5 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Done exploring. No target in view! Done exploring. Done exploring. There is a stone staircase leading up here. You see here a jackal skeleton. There is a stone staircase leading down, spattered with blood here. You climb downwards. The ogre shouts! Found a scroll labelled DASEYT JUSCH. There is a stone staircase leading up here. An ogre is nearby! An ogre is nearby! Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is lightly wounded. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is heavily wounded. A giggling sprite leaps out and doodles on the ogre's face. The ogre is severely wounded. The jinxing sprites lose interest in you. The ogre hits you with a +0 giant club! You die... #....# #....# #....# ##..?.# #.....+ #.....# #.....# #..O@.# ####### You could see an ogre (very drained). Vanquished Creatures Ijyb (D:3) 5 adders 2 dart slugs (D:2) 2 orcs (D:3) 12 ball pythons 8 bats 5 endoplasms 5 giant cockroaches 7 goblins 5 hobgoblins 9 jackals 4 kobolds 3 frilled lizards 6 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rotlqkf the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 101 | D:1 | Reached skill level 3 in Hexes 101 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 201 | D:1 | Learned a level 2 spell: Jinxbite 441 | D:1 | Reached XP level 3. HP: 22/26 MP: 4/4 874 | D:2 | Reached XP level 4. HP: 32/32 MP: 5/5 1575 | D:3 | Noticed Ijyb 1578 | D:3 | Reached skill level 4 in Hexes 1582 | D:3 | Killed Ijyb 1583 | D:3 | Reached XP level 5. HP: 37/37 MP: 3/6 2222 | D:4 | Noticed an ogre 2226 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic, chequers_decorated_corner, minmay_pentomino_z2 D:2: layout_rooms, minmay_3d_cube D:3: layout_loops_ring, kennysheep_generic_room_2, uniq_ijyb D:4: layout_basic, nicolae_overflow_two_pavilions, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_cross_1, co_window_paths_c, co_window_unsneaky_path_e, co_window_of_opportunity_c, co_window_corner_b, co_window_corner_ca, glass_columns_b, dk_noncrumbling_3 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 2 3 | 3.6 Hexes | 3 4 | 4.2 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 160 | 212 || 372 Cast: Jinxbite | | 4 || 4 Armour: Robe | 23 | 38 || 61 Skin | | 5 || 5 Dodge: Dodged | 15 | 27 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2270 | 2160 | 110 | 0 | 1808 | 4 | 567.5 | Dungeon | 2270 | 2160 | 110 | 0 | 1808 | 4 | 567.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 902 daAuts D:1: 809 daAuts D:2: 553 daAuts D:4: 4 daAuts