Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 12447837953127931442 32 rop7523 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 2, 2025. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (778 turns). rop7523 the Conjurer (Deep Elf Conjurer) Turns: 778, Time: 00:01:28 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 3/10 EV: 11 Int: 24 God: Gold: 51 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} g - a scroll of immolation {unknown} Potions b - 2 potions of magic e - a potion of might {unknown} f - a potion of berserk rage {unknown} h - a potion of mutation {unknown} i - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 51 gold pieces (gained 9). Found 2 atropa-tipped darts. Terence the Veteran comes into view. He is wielding a +0 hand axe. The ball python hisses angrily. The ball python barely misses you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray hits the ball python. The ball python is severely wounded. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The ball python barely misses you. The searing ray hits the ball python! You kill the ball python! The searing ray misses Terence. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence screams, "I want to be left alone!" Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## # #. #. #. .##.##.#### .......... ...)#..#.#####.###. .....†.....@@...... ...(#...#####..... # #...# ### #...###### #......... # ##..###### .###.##..# .........# #######<## You could see Terence. Vanquished Creatures A gnoll (D:1) 4 ball pythons 2 endoplasms (D:1) 4 hobgoblins (D:1) 2 quokkas 2 bats (D:1) A frilled lizard (D:1) A kobold (D:2) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rop7523 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 298 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 301 | D:1 | Learned a level 2 spell: Searing Ray 736 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 739 | D:2 | Reached skill level 5 in Conjurations 771 | D:2 | Noticed Terence 778 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_loops_ring, wander_ebering_terrifying_dragon_lair, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 15 Searing Ray || 9 Stab: Sleeping || 2 Armour: Robe || 7 Dodge: Dodged || 9