Dungeon Crawl Stone Soup version 0.35-a0-285-gf0a2de8890 (console) character file. Game seed: 3978144925585990862 32 root7 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Apr 15, 2026. Slain by a gnoll ... wielding a +0 flail ... led by a gnoll bouda (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1226 turns). root7 the Conjurer (Deep Elf Conjurer) Turns: 1226, Time: 00:02:16 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 7/10 EV: 11 Int: 24 God: Gold: 20 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.23/turn c - ring of willpower MPRegen 0.24/turn %: no passive effects @: studying Unarmed Combat A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) c - a ring of willpower (worn) Scrolls c - a scroll of amnesia {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic f - a potion of haste {unknown} j - 2 potions of curing {unknown} k - a potion of lignification {unknown} l - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth * Level 4.2 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 64% 2d10 3% 1 Poisonous Vapours Alch/Air 20% 1d1 10% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 28% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Animate Dead Necr 5% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10773 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You disentangle yourself. Things that are here: a +0 club; a gnoll skeleton You see here a bat skeleton. k - a smoky blue potion You pick up a parchment of Animate Dead and begin reading... You add the spell Animate Dead to your library. l - an amethyst potion j - 2 glowing inky potions (gained 1) Found a stone staircase leading down. You encounter a gnoll. It is wielding a +0 flail. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll bouda shouts! You closely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ...# #.#.#. .> ...# #.#.# #.### ...###.#.# #... .......#j####..# # ...####..j..j..#####..# #.## ##..####.........# #.# #...j.....j.####.# #.# #.#########j# #.####..########@####.# #.....................# ######..#.#######.##### ##.#.# #.# #.#.# #.# #.#.# #.# ###.# #.# #.# #.# #.#######.# You could see a gnoll bouda and a gnoll. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 hobgoblins A quokka (D:1) 2 ball pythons 3 bats 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | root7 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 294 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 297 | D:1 | Learned a level 2 spell: Searing Ray 1000 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1226 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_rooms, chequers_avenue, minmay_misc_feat_rugged, hangedman_abyss_or_decor_stabs, grunt_decor_arrowhead, minmay_misc_feat_ornament D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.2 Dodging | | 2.4 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 46 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1225 | 1206 | 19 | 22 | 1060 | 2 | 612.5 | Dungeon | 1225 | 1206 | 19 | 22 | 1060 | 2 | 612.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 833 daAuts D:2: 392 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+