Dungeon Crawl Stone Soup version 0.35-a0-264-ge5931b7edd (console) character file. Game seed: 11426784217677968586 72 root7 the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Apr 9, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:42 (1374 turns). root7 the Conjurer (Deep Elf Conjurer) Turns: 1374, Time: 00:03:42 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 6% Magic: 8/12 EV: 11 Int: 25 God: Gold: 82 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of revelation {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 3.0 Stealth * Level 4.9 Spellcasting + Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 12% 2d11 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10624 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Items here: )) ††. The gnoll attacks as it pursues you! The gnoll closely misses you. You see here a +0 spear. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll closely misses you. There is a stone staircase leading down here. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! You die... #.#######.######## #.#######.#...##.## #######.##..............# .....................#.## ###........####......#.######## #.###.#### #>#.......).....) # #.# #j#...##.#####.## # #)# ####.#÷..##.##...... ###.###.# #..@.....##.##.##.## .......)####.#.....###.## #.## ....##.............# #.# #... .. ..#.####.#......# #.# #### ........##.....## #.# # ...#.####.#....## . ....##. ##.##.## ## .... .. #.##.# #$# ## #.##.## You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 3 endoplasms 10 hobgoblins A quokka (D:2) 7 ball pythons 3 bats (D:1) A frilled lizard (D:1) 5 goblins 3 kobolds 2 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | root7 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 208 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 211 | D:1 | Learned a level 2 spell: Searing Ray 995 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1296 | D:2 | Reached skill level 5 in Conjurations 1296 | D:2 | Reached XP level 4. HP: 19/24 MP: 4/12 1374 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring, lemuel_flame_loot_1 D:2: layout_loops_ring, minmay_misc_feat_columns Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 1 || 69 Searing Ray | 1 | 1 || 2 Armour: Robe | 2 | 8 || 10 Dodge: Dodged | 3 | 7 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1374 | 1323 | 51 | 52 | 1060 | 2 | 687.0 | Dungeon | 1374 | 1323 | 51 | 52 | 1060 | 2 | 687.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 969 daAuts D:2: 405 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+