Tutorial DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. rocket2357 the Trooper (Human Fighter) Turns: 163, Time: 00:02:59 Health: 24/24 AC: 2 Str: 16 XL: 2 Next: 29% Magic: 4/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip Missiles d - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 3.2 Armour + Level 2.2 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Okay, then. There are no items here. Okay, then. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. Okay, then. You drop 10 boomerangs. You hear a splash. Why would you want to do that? Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You see here 10 boomerangs. d - 10 boomerangs The training dummy throws a stone. The stone misses you. You enter the shallow water. Moving in this stuff is going to be slow. The training dummy throws a stone. The stone hits you but does no damage. ######### #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈I≈~.# #.~≈≈≈~.# #..~~~..# ##..@..## ###.### #.# #.# #.# .## # You can see a training dummy. Vanquished Creatures A training dummy (D:1) A jackal (D:1) 4 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rocket2357 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 13 | D:1 | Reached XP level 2. HP: 17/24 MP: 4/4 69 | D:1 | Encountered a wyvern Illustrated notes Action || total ---------------------------++------- Attack: Normal || 19 Melee: Quarterstaff || 6 Unarmed || 13 Armour: Robe || 16 Dodge: Dodged || 13